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CapTheBrain.sln
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CapTheBrain.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{A1C8292C-46A9-4A8D-9995-CA777D27D131}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{FFA7B454-F2D3-4A12-8A69-E6173448743F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{68E64983-9C96-4205-9AE9-534976EC4C63}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CapTheBrain", "Intermediate\ProjectFiles\CapTheBrain.vcxproj", "{91BBE863-8EFD-4140-81B6-3796FF390869}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{68E64983-9C96-4205-9AE9-534976EC4C63}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{68E64983-9C96-4205-9AE9-534976EC4C63}.DebugGame Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{68E64983-9C96-4205-9AE9-534976EC4C63}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{68E64983-9C96-4205-9AE9-534976EC4C63}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{68E64983-9C96-4205-9AE9-534976EC4C63}.DebugGame|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{68E64983-9C96-4205-9AE9-534976EC4C63}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{68E64983-9C96-4205-9AE9-534976EC4C63}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{68E64983-9C96-4205-9AE9-534976EC4C63}.Development Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{68E64983-9C96-4205-9AE9-534976EC4C63}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{68E64983-9C96-4205-9AE9-534976EC4C63}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{68E64983-9C96-4205-9AE9-534976EC4C63}.Development|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{68E64983-9C96-4205-9AE9-534976EC4C63}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{68E64983-9C96-4205-9AE9-534976EC4C63}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{68E64983-9C96-4205-9AE9-534976EC4C63}.Shipping|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{68E64983-9C96-4205-9AE9-534976EC4C63}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{91BBE863-8EFD-4140-81B6-3796FF390869}.DebugGame Editor|Win32.ActiveCfg = DebugGame_Editor|Win32
{91BBE863-8EFD-4140-81B6-3796FF390869}.DebugGame Editor|Win32.Build.0 = DebugGame_Editor|Win32
{91BBE863-8EFD-4140-81B6-3796FF390869}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{91BBE863-8EFD-4140-81B6-3796FF390869}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{91BBE863-8EFD-4140-81B6-3796FF390869}.DebugGame|Win32.ActiveCfg = DebugGame_Game|Win32
{91BBE863-8EFD-4140-81B6-3796FF390869}.DebugGame|Win32.Build.0 = DebugGame_Game|Win32
{91BBE863-8EFD-4140-81B6-3796FF390869}.DebugGame|Win64.ActiveCfg = DebugGame_Game|x64
{91BBE863-8EFD-4140-81B6-3796FF390869}.DebugGame|Win64.Build.0 = DebugGame_Game|x64
{91BBE863-8EFD-4140-81B6-3796FF390869}.Development Editor|Win32.ActiveCfg = Development_Editor|Win32
{91BBE863-8EFD-4140-81B6-3796FF390869}.Development Editor|Win32.Build.0 = Development_Editor|Win32
{91BBE863-8EFD-4140-81B6-3796FF390869}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{91BBE863-8EFD-4140-81B6-3796FF390869}.Development Editor|Win64.Build.0 = Development_Editor|x64
{91BBE863-8EFD-4140-81B6-3796FF390869}.Development|Win32.ActiveCfg = Development_Game|Win32
{91BBE863-8EFD-4140-81B6-3796FF390869}.Development|Win32.Build.0 = Development_Game|Win32
{91BBE863-8EFD-4140-81B6-3796FF390869}.Development|Win64.ActiveCfg = Development_Game|x64
{91BBE863-8EFD-4140-81B6-3796FF390869}.Development|Win64.Build.0 = Development_Game|x64
{91BBE863-8EFD-4140-81B6-3796FF390869}.Shipping|Win32.ActiveCfg = Shipping_Game|Win32
{91BBE863-8EFD-4140-81B6-3796FF390869}.Shipping|Win32.Build.0 = Shipping_Game|Win32
{91BBE863-8EFD-4140-81B6-3796FF390869}.Shipping|Win64.ActiveCfg = Shipping_Game|x64
{91BBE863-8EFD-4140-81B6-3796FF390869}.Shipping|Win64.Build.0 = Shipping_Game|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{68E64983-9C96-4205-9AE9-534976EC4C63} = {A1C8292C-46A9-4A8D-9995-CA777D27D131}
{91BBE863-8EFD-4140-81B6-3796FF390869} = {FFA7B454-F2D3-4A12-8A69-E6173448743F}
EndGlobalSection
EndGlobal