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amiga2

(Deluxe Paint III like) animation paint system for UNZ(FM-TOWNS emulator)

スイカの行進 スイカの行進

20 years ago, I used Amiga500,Amiga4000,X68000 and FM-Towns(This program).
Original source skelton is 'Turbo Graphics (PC-9801) by Anzai Tosihiro' and
'Computer Graphics (SMC-777) by Anzai Tosihiro' .

recently, UNZ(FM-TOWNS emulator) was upgrated, and can running 'EMM386.EXE'.
so, I can update (& bugfix) this program.

in the future, I want to run this program on DOSBOX(& TP7).
and, use 256color(or, mix multiple 16color-anims to 256color-GIFAnim).
but I don't have VGA know-how....(T_T).
(once at a time, I bought Delphi3 for windows. and, I was discouraged.)


How to RUN this Program

requirements

  • 'Fujitsu FMR-50' or 'FMR-60 with 16dotcard' or 'FM-TOWNS' or 'UNZ(FM-TOWNS emulator)'
  • DOS6.2
    • config.sys: HIMEN.SYS, EMM386.EXE, GDS.SYS
    • autoexec.bat: MOUSE.COM
  • run setup2.exe(dos command) and keep max EMS-frame

install

  • copy AMIGA2.EXE, AMIGA2.OVR, PAINTSYS.HLP to any directory(e.g. D:\ATS)
  • make sub directory 'PST' and copy *.ptn(brush&tone pattern file) to 'PST'
  • make sub directory 'P'(parameter files)
  • make sub directory 'PIC'(default picture files)
  • make sub directory 'ANIM'(default anim-frame files)

run

  • run amiga2.exe (run 'total system')
    • type p (run picture operation)
    • type z (run anim operation)
  • type x (run 'Anime Paint system')
    • mouse click 'HELP' or '?'

Basic feature

Edit Picture: 640X400 16color
Edit Animation: 320X200 16color (on EMS frames)
Mix 2 Animation: to 320X200 32color IFF(ILBM) pictures (send to Amiga)

16color 32color

TREE4 TREE4

Add feature from 'Deluxe Paint III'

  • Load & Save Amiga IFF(ILBM) format pictures
  • ToolBox
    • line, circle, box, curve, splay, polygon, fill, ...
  • 6 Gradient fill types
  • Symmetry draw
  • Cut Brush (max size 320X200)
  • Anim Brush (use Animaton track No.3 on EMS)
  • Animation
    • light_table(Onion skin)
    • (tool) step Animation
  • Grid
  • Magnify (and edit animframe)
  • and more....

16color

New feature (except 'DPaint3')

  • Load minor(worldwide) graphic format picture
    • MAG&FRM(by NEC PC-9801), SMC(by Sony SMC-777C)
  • 3 Animation tracks
    • copy, overlay, underlay, masking_mat, ...
  • (PhotoShop like) Mix mode (brush to screen)
  • more Gradient style (bevel in, out)
    • auto convert 16 color gradient style to 2,3,8 color dither pattern
  • Tone & Tile paint
  • (2value or shade) mask (use spare screen)
  • Tool morphing Animation (between 2 setting same tool)
    • (Perhaps same tool in PhotonPaint & SpectraColor)
  • change Brush Over/Under (by keybord or Auto setting)
  • and more....

built-in external Anim_geneator module

  • Pattern_GEN (jumble of good and bad)
  • Filter
  • Deformation
  • Mapping
    • Mask-synthesis, Displace-Map, Ripple-Map
  • Particle (poor)
  • Fractal (jumble of good and bad)

near future plans

  • convert 16color sprite-map-set picture(e.g. TIC-80) <--> Anim Brush
    • or, add to brush-mode: (sprite)map-Brush
  • Brush-angle auto align along to TOOL-path
  • add spare page to light table
  • Pattern_GEN: thunder-bolt anim-effect
  • Mapping: TimeDisplace-Map

far future plans

  • built-in script engine (tiny-FORTH?)
  • Bitmap-stroke-Brush along to TOOL-path (Creature House: Expression?)

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(Deluxe Paint III like) animation paint system for UNZ(FM-TOWNS emulator)

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