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[CLOSED] Devour magic doesn't remove stealth #650

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netherspite opened this issue Jun 16, 2018 · 6 comments
Closed

[CLOSED] Devour magic doesn't remove stealth #650

netherspite opened this issue Jun 16, 2018 · 6 comments
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Issue by SuddenDeath
Saturday Jun 06, 2015 at 18:24 GMT
Originally opened as ccshiro/cc-buglist#650


http://webm.host/96e64/vid.webm

Fairly sure that this is a bug.

@netherspite netherspite added this to the June 5 Test milestone Jun 16, 2018
@netherspite netherspite added the bug Something isn't working label Jun 16, 2018
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Comment by ccshiro
Saturday Jun 06, 2015 at 18:42 GMT


Stealth is not a magic buff, so I don't think it should?

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Comment by SuddenDeath
Saturday Jun 06, 2015 at 18:55 GMT


@ccshiro well of course but I was more thinking because the rogue got hit by a spell, kind of like curse of elements doesn't do any damage but it removes stealth.

Not sure if it's the same for devour magic.

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Comment by lynxzor
Sunday Jun 07, 2015 at 01:13 GMT


"if you catch a rogue on proximo just as a match starts, put your pet on him and turn auto devour on so it will unstealth him from range"

http://www.arenajunkies.com/topic/19112-devour-magic-in-general/#entry151491

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Comment by robinsch
Sunday Jun 14, 2015 at 16:56 GMT


Every spell hit should reveal stealth, there were some exceptions added in 2.3 like earthbind and mass dispel.

TrinityCore/TrinityCore#14819

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Comment by ccshiro
Monday Jun 15, 2015 at 15:34 GMT


@robinsch that's an interesting observation. Thanks.

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Comment by robinsch
Wednesday Jun 24, 2015 at 11:17 GMT


@ccshiro: Also Shadowstep should not break stealth on spell hit. (Rogue shadowsteps another rogue).

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