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SceneObject.hpp
749 lines (628 loc) · 29.2 KB
/
SceneObject.hpp
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#pragma once
#include <assert.h>
#include <iostream>
#include <memory>
#include <string>
#include <vector>
#include "Guid.hpp"
#include "Image.hpp"
#include "portable.hpp"
#include "geommath.hpp"
namespace My {
ENUM(SceneObjectType) {
kSceneObjectTypeMesh = "MESH"_i32,
kSceneObjectTypeMaterial= "MATL"_i32,
kSceneObjectTypeTexture = "TXTU"_i32,
kSceneObjectTypeLight = "LGHT"_i32,
kSceneObjectTypeCamera = "CAMR"_i32,
kSceneObjectTypeAnimator= "ANIM"_i32,
kSceneObjectTypeClip = "CLIP"_i32,
kSceneObjectTypeVertexArray = "VARR"_i32,
kSceneObjectTypeIndexArray = "VARR"_i32,
kSceneObjectTypeGeometry = "GEOM"_i32,
};
std::ostream& operator<<(std::ostream& out, SceneObjectType type);
using namespace xg;
class BaseSceneObject
{
protected:
Guid m_Guid;
SceneObjectType m_Type;
protected:
// can only be used as base class
BaseSceneObject(SceneObjectType type) : m_Type(type) { m_Guid = newGuid(); };
BaseSceneObject(Guid& guid, SceneObjectType type) : m_Guid(guid), m_Type(type) {};
BaseSceneObject(Guid&& guid, SceneObjectType type) : m_Guid(std::move(guid)), m_Type(type) {};
BaseSceneObject(BaseSceneObject&& obj) : m_Guid(std::move(obj.m_Guid)), m_Type(obj.m_Type) {};
BaseSceneObject& operator=(BaseSceneObject&& obj) { this->m_Guid = std::move(obj.m_Guid); this->m_Type = obj.m_Type; return *this; };
virtual ~BaseSceneObject() {};
private:
// a type must be specified
BaseSceneObject() = delete;
// can not be copied
BaseSceneObject(BaseSceneObject& obj) = delete;
BaseSceneObject& operator=(BaseSceneObject& obj) = delete;
public:
const Guid& GetGuid() const { return m_Guid; };
const SceneObjectType GetType() const { return m_Type; };
friend std::ostream& operator<<(std::ostream& out, const BaseSceneObject& obj);
};
ENUM(VertexDataType) {
kVertexDataTypeFloat1 = "FLT1"_i32,
kVertexDataTypeFloat2 = "FLT2"_i32,
kVertexDataTypeFloat3 = "FLT3"_i32,
kVertexDataTypeFloat4 = "FLT4"_i32,
kVertexDataTypeDouble1 = "DUB1"_i32,
kVertexDataTypeDouble2 = "DUB2"_i32,
kVertexDataTypeDouble3 = "DUB3"_i32,
kVertexDataTypeDouble4 = "DUB4"_i32
};
std::ostream& operator<<(std::ostream& out, VertexDataType type);
class SceneObjectVertexArray
{
protected:
const std::string m_strAttribute;
const uint32_t m_nMorphTargetIndex;
const VertexDataType m_DataType;
const void* m_pData;
const size_t m_szData;
public:
SceneObjectVertexArray(const char* attr = "", const uint32_t morph_index = 0, const VertexDataType data_type = VertexDataType::kVertexDataTypeFloat3, const void* data = nullptr, const size_t data_size = 0) : m_strAttribute(attr), m_nMorphTargetIndex(morph_index), m_DataType(data_type), m_pData(data), m_szData(data_size) {};
SceneObjectVertexArray(SceneObjectVertexArray& arr) = default;
SceneObjectVertexArray(SceneObjectVertexArray&& arr) = default;
const std::string& GetAttributeName() const { return m_strAttribute; };
VertexDataType GetDataType() const { return m_DataType; };
size_t GetDataSize() const
{
size_t size = m_szData;
switch(m_DataType) {
case VertexDataType::kVertexDataTypeFloat1:
case VertexDataType::kVertexDataTypeFloat2:
case VertexDataType::kVertexDataTypeFloat3:
case VertexDataType::kVertexDataTypeFloat4:
size *= sizeof(float);
break;
case VertexDataType::kVertexDataTypeDouble1:
case VertexDataType::kVertexDataTypeDouble2:
case VertexDataType::kVertexDataTypeDouble3:
case VertexDataType::kVertexDataTypeDouble4:
size *= sizeof(double);
break;
default:
size = 0;
assert(0);
break;
}
return size;
};
const void* GetData() const { return m_pData; };
size_t GetVertexCount() const
{
size_t size = m_szData;
switch(m_DataType) {
case VertexDataType::kVertexDataTypeFloat1:
size /= 1;
break;
case VertexDataType::kVertexDataTypeFloat2:
size /= 2;
break;
case VertexDataType::kVertexDataTypeFloat3:
size /= 3;
break;
case VertexDataType::kVertexDataTypeFloat4:
size /= 4;
break;
case VertexDataType::kVertexDataTypeDouble1:
size /= 1;
break;
case VertexDataType::kVertexDataTypeDouble2:
size /= 2;
break;
case VertexDataType::kVertexDataTypeDouble3:
size /= 3;
break;
case VertexDataType::kVertexDataTypeDouble4:
size /= 4;
break;
default:
size = 0;
assert(0);
break;
}
return size;
}
friend std::ostream& operator<<(std::ostream& out, const SceneObjectVertexArray& obj);
};
ENUM(IndexDataType) {
kIndexDataTypeInt8 = "I8 "_i32,
kIndexDataTypeInt16 = "I16 "_i32,
kIndexDataTypeInt32 = "I32 "_i32,
kIndexDataTypeInt64 = "I64 "_i32,
};
std::ostream& operator<<(std::ostream& out, IndexDataType type);
class SceneObjectIndexArray
{
protected:
const uint32_t m_nMaterialIndex;
const size_t m_szRestartIndex;
const IndexDataType m_DataType;
const void* m_pData;
const size_t m_szData;
public:
SceneObjectIndexArray(const uint32_t material_index = 0, const size_t restart_index = 0, const IndexDataType data_type = IndexDataType::kIndexDataTypeInt16, const void* data = nullptr, const size_t data_size = 0)
: m_nMaterialIndex(material_index), m_szRestartIndex(restart_index), m_DataType(data_type), m_pData(data), m_szData(data_size) {};
SceneObjectIndexArray(SceneObjectIndexArray& arr) = default;
SceneObjectIndexArray(SceneObjectIndexArray&& arr) = default;
const uint32_t GetMaterialIndex() const { return m_nMaterialIndex; };
const IndexDataType GetIndexType() const { return m_DataType; };
const void* GetData() const { return m_pData; };
size_t GetDataSize() const
{
size_t size = m_szData;
switch(m_DataType) {
case IndexDataType::kIndexDataTypeInt8:
size *= sizeof(int8_t);
break;
case IndexDataType::kIndexDataTypeInt16:
size *= sizeof(int16_t);
break;
case IndexDataType::kIndexDataTypeInt32:
size *= sizeof(int32_t);
break;
case IndexDataType::kIndexDataTypeInt64:
size *= sizeof(int64_t);
break;
default:
size = 0;
assert(0);
break;
}
return size;
};
size_t GetIndexCount() const
{
return m_szData;
}
friend std::ostream& operator<<(std::ostream& out, const SceneObjectIndexArray& obj);
};
ENUM(PrimitiveType) {
kPrimitiveTypeNone = "NONE"_i32, ///< No particular primitive type.
kPrimitiveTypePointList = "PLST"_i32, ///< For N>=0, vertex N renders a point.
kPrimitiveTypeLineList = "LLST"_i32, ///< For N>=0, vertices [N*2+0, N*2+1] render a line.
kPrimitiveTypeLineStrip = "LSTR"_i32, ///< For N>=0, vertices [N, N+1] render a line.
kPrimitiveTypeTriList = "TLST"_i32, ///< For N>=0, vertices [N*3+0, N*3+1, N*3+2] render a triangle.
kPrimitiveTypeTriFan = "TFAN"_i32, ///< For N>=0, vertices [0, (N+1)%M, (N+2)%M] render a triangle, where M is the vertex count.
kPrimitiveTypeTriStrip = "TSTR"_i32, ///< For N>=0, vertices [N*2+0, N*2+1, N*2+2] and [N*2+2, N*2+1, N*2+3] render triangles.
kPrimitiveTypePatch = "PACH"_i32, ///< Used for tessellation.
kPrimitiveTypeLineListAdjacency = "LLSA"_i32, ///< For N>=0, vertices [N*4..N*4+3] render a line from [1, 2]. Lines [0, 1] and [2, 3] are adjacent to the rendered line.
kPrimitiveTypeLineStripAdjacency = "LSTA"_i32, ///< For N>=0, vertices [N+1, N+2] render a line. Lines [N, N+1] and [N+2, N+3] are adjacent to the rendered line.
kPrimitiveTypeTriListAdjacency = "TLSA"_i32, ///< For N>=0, vertices [N*6..N*6+5] render a triangle from [0, 2, 4]. Triangles [0, 1, 2] [4, 2, 3] and [5, 0, 4] are adjacent to the rendered triangle.
kPrimitiveTypeTriStripAdjacency = "TSTA"_i32, ///< For N>=0, vertices [N*4..N*4+6] render a triangle from [0, 2, 4] and [4, 2, 6]. Odd vertices Nodd form adjacent triangles with indices min(Nodd+1,Nlast) and max(Nodd-3,Nfirst).
kPrimitiveTypeRectList = "RLST"_i32, ///< For N>=0, vertices [N*3+0, N*3+1, N*3+2] render a screen-aligned rectangle. 0 is upper-left, 1 is upper-right, and 2 is the lower-left corner.
kPrimitiveTypeLineLoop = "LLOP"_i32, ///< Like <c>kPrimitiveTypeLineStrip</c>, but the first and last vertices also render a line.
kPrimitiveTypeQuadList = "QLST"_i32, ///< For N>=0, vertices [N*4+0, N*4+1, N*4+2] and [N*4+0, N*4+2, N*4+3] render triangles.
kPrimitiveTypeQuadStrip = "QSTR"_i32, ///< For N>=0, vertices [N*2+0, N*2+1, N*2+3] and [N*2+0, N*2+3, N*2+2] render triangles.
kPrimitiveTypePolygon = "POLY"_i32, ///< For N>=0, vertices [0, N+1, N+2] render a triangle.
};
std::ostream& operator<<(std::ostream& out, PrimitiveType type);
class SceneObjectMesh : public BaseSceneObject
{
protected:
std::vector<SceneObjectIndexArray> m_IndexArray;
std::vector<SceneObjectVertexArray> m_VertexArray;
PrimitiveType m_PrimitiveType;
bool m_bVisible;
bool m_bShadow;
bool m_bMotionBlur;
public:
SceneObjectMesh(bool visible = true, bool shadow = true, bool motion_blur = true) : BaseSceneObject(SceneObjectType::kSceneObjectTypeMesh), m_bVisible(visible), m_bShadow(shadow), m_bMotionBlur(motion_blur) {};
SceneObjectMesh(SceneObjectMesh&& mesh)
: BaseSceneObject(SceneObjectType::kSceneObjectTypeMesh),
m_IndexArray(std::move(mesh.m_IndexArray)),
m_VertexArray(std::move(mesh.m_VertexArray)),
m_PrimitiveType(mesh.m_PrimitiveType),
m_bVisible(mesh.m_bVisible),
m_bShadow(mesh.m_bShadow),
m_bMotionBlur(mesh.m_bMotionBlur)
{
};
void AddIndexArray(SceneObjectIndexArray&& array) { m_IndexArray.push_back(std::move(array)); };
void AddVertexArray(SceneObjectVertexArray&& array) { m_VertexArray.push_back(std::move(array)); };
void SetPrimitiveType(PrimitiveType type) { m_PrimitiveType = type; };
size_t GetIndexGroupCount() const { return m_IndexArray.size(); };
size_t GetIndexCount(const size_t index) const { return (m_IndexArray.empty()? 0 : m_IndexArray[index].GetIndexCount()); };
size_t GetVertexCount() const { return (m_VertexArray.empty()? 0 : m_VertexArray[0].GetVertexCount()); };
size_t GetVertexPropertiesCount() const { return m_VertexArray.size(); };
const SceneObjectVertexArray& GetVertexPropertyArray(const size_t index) const { return m_VertexArray[index]; };
const SceneObjectIndexArray& GetIndexArray(const size_t index) const { return m_IndexArray[index]; };
const PrimitiveType& GetPrimitiveType() { return m_PrimitiveType; };
friend std::ostream& operator<<(std::ostream& out, const SceneObjectMesh& obj);
};
class SceneObjectTexture : public BaseSceneObject
{
protected:
std::string m_Name;
uint32_t m_nTexCoordIndex;
std::shared_ptr<Image> m_pImage;
std::vector<Matrix4X4f> m_Transforms;
public:
SceneObjectTexture() : BaseSceneObject(SceneObjectType::kSceneObjectTypeTexture), m_nTexCoordIndex(0) {};
SceneObjectTexture(const std::string& name) : BaseSceneObject(SceneObjectType::kSceneObjectTypeTexture), m_Name(name), m_nTexCoordIndex(0) {};
SceneObjectTexture(uint32_t coord_index, std::shared_ptr<Image>& image) : BaseSceneObject(SceneObjectType::kSceneObjectTypeTexture), m_nTexCoordIndex(coord_index), m_pImage(image) {};
SceneObjectTexture(uint32_t coord_index, std::shared_ptr<Image>&& image) : BaseSceneObject(SceneObjectType::kSceneObjectTypeTexture), m_nTexCoordIndex(coord_index), m_pImage(std::move(image)) {};
SceneObjectTexture(SceneObjectTexture&) = default;
SceneObjectTexture(SceneObjectTexture&&) = default;
void AddTransform(Matrix4X4f& matrix) { m_Transforms.push_back(matrix); };
void SetName(const std::string& name) { m_Name = name; };
void SetName(std::string&& name) { m_Name = std::move(name); };
friend std::ostream& operator<<(std::ostream& out, const SceneObjectTexture& obj);
};
template <typename T>
struct ParameterValueMap
{
T Value;
std::shared_ptr<SceneObjectTexture> ValueMap;
ParameterValueMap() = default;
ParameterValueMap(const T value) : Value(value) {};
ParameterValueMap(const std::shared_ptr<SceneObjectTexture>& value) : ValueMap(value) {};
ParameterValueMap(const ParameterValueMap<T>& rhs) = default;
ParameterValueMap(ParameterValueMap<T>&& rhs) = default;
ParameterValueMap& operator=(const ParameterValueMap<T>& rhs) = default;
ParameterValueMap& operator=(ParameterValueMap<T>&& rhs) = default;
ParameterValueMap& operator=(const std::shared_ptr<SceneObjectTexture>& rhs)
{
ValueMap = rhs;
return *this;
};
~ParameterValueMap() = default;
friend std::ostream& operator<<(std::ostream& out, const ParameterValueMap<T>& obj)
{
out << "Parameter Value: " << obj.Value << std::endl;
if (obj.ValueMap) {
out << "Parameter Map: " << *obj.ValueMap << std::endl;
}
return out;
}
};
typedef ParameterValueMap<Vector4f> Color;
typedef ParameterValueMap<Vector3f> Normal;
typedef ParameterValueMap<float> Parameter;
class SceneObjectMaterial : public BaseSceneObject
{
protected:
std::string m_Name;
Color m_BaseColor;
Parameter m_Metallic;
Parameter m_Roughness;
Normal m_Normal;
Color m_Specular;
Parameter m_SpecularPower;
Parameter m_AmbientOcclusion;
Color m_Opacity;
Color m_Transparency;
Color m_Emission;
public:
SceneObjectMaterial(void)
: BaseSceneObject(SceneObjectType::kSceneObjectTypeMaterial),
m_Name(""),
m_BaseColor(Vector4f(1.0f)),
m_Metallic(0.0f),
m_Roughness(0.0f),
m_Normal(Vector3f(0.0f, 0.0f, 1.0f)),
m_Specular(0.0f),
m_SpecularPower(1.0f),
m_AmbientOcclusion(1.0f),
m_Opacity(1.0f),
m_Transparency(0.0f),
m_Emission(0.0f) {};
SceneObjectMaterial(const std::string& name) : SceneObjectMaterial()
{ m_Name = name; };
SceneObjectMaterial(std::string&& name) : SceneObjectMaterial()
{ m_Name = std::move(name); };
const std::string& GetName() const { return m_Name; };
const Color& GetBaseColor() const { return m_BaseColor; };
const Color& GetSpecularColor() const { return m_Specular; };
const Parameter& GetSpecularPower() const { return m_SpecularPower; };
void SetName(const std::string& name) { m_Name = name; };
void SetName(std::string&& name) { m_Name = std::move(name); };
void SetColor(const std::string& attrib, const Vector4f& color)
{
if(attrib == "diffuse") {
m_BaseColor = Color(color);
}
if(attrib == "specular") {
m_Specular = Color(color);
}
if(attrib == "emission") {
m_Emission = Color(color);
}
if(attrib == "opacity") {
m_Opacity = Color(color);
}
if(attrib == "transparency") {
m_Transparency = Color(color);
}
};
void SetParam(const std::string& attrib, const float param)
{
if(attrib == "specular_power") {
m_SpecularPower = Parameter(param);
}
};
void SetTexture(const std::string& attrib, const std::string& textureName)
{
if(attrib == "diffuse") {
m_BaseColor = std::make_shared<SceneObjectTexture>(textureName);
}
if(attrib == "specular") {
m_Specular = std::make_shared<SceneObjectTexture>(textureName);
}
if(attrib == "specular_power") {
m_SpecularPower = std::make_shared<SceneObjectTexture>(textureName);
}
if(attrib == "emission") {
m_Emission = std::make_shared<SceneObjectTexture>(textureName);
}
if(attrib == "opacity") {
m_Opacity = std::make_shared<SceneObjectTexture>(textureName);
}
if(attrib == "transparency") {
m_Transparency = std::make_shared<SceneObjectTexture>(textureName);
}
if(attrib == "normal") {
m_Normal = std::make_shared<SceneObjectTexture>(textureName);
}
};
void SetTexture(const std::string& attrib, const std::shared_ptr<SceneObjectTexture>& texture)
{
if(attrib == "diffuse") {
m_BaseColor = texture;
}
if(attrib == "specular") {
m_Specular = texture;
}
if(attrib == "specular_power") {
m_SpecularPower = texture;
}
if(attrib == "emission") {
m_Emission = texture;
}
if(attrib == "opacity") {
m_Opacity = texture;
}
if(attrib == "transparency") {
m_Transparency = texture;
}
if(attrib == "normal") {
m_Normal = texture;
}
};
friend std::ostream& operator<<(std::ostream& out, const SceneObjectMaterial& obj);
};
class SceneObjectGeometry : public BaseSceneObject
{
protected:
std::vector<std::shared_ptr<SceneObjectMesh>> m_Mesh;
bool m_bVisible;
bool m_bShadow;
bool m_bMotionBlur;
public:
SceneObjectGeometry(void) : BaseSceneObject(SceneObjectType::kSceneObjectTypeGeometry) {};
void SetVisibility(bool visible) { m_bVisible = visible; };
const bool Visible() { return m_bVisible; };
void SetIfCastShadow(bool shadow) { m_bShadow = shadow; };
const bool CastShadow() { return m_bShadow; };
void SetIfMotionBlur(bool motion_blur) { m_bMotionBlur = motion_blur; };
const bool MotionBlur() { return m_bMotionBlur; };
void AddMesh(std::shared_ptr<SceneObjectMesh>& mesh) { m_Mesh.push_back(std::move(mesh)); };
const std::weak_ptr<SceneObjectMesh> GetMesh() { return (m_Mesh.empty()? nullptr : m_Mesh[0]); };
const std::weak_ptr<SceneObjectMesh> GetMeshLOD(size_t lod) { return (lod < m_Mesh.size()? m_Mesh[lod] : nullptr); };
friend std::ostream& operator<<(std::ostream& out, const SceneObjectGeometry& obj);
};
typedef float (*AttenFunc)(float /* Intensity */, float /* Distance */);
float DefaultAttenFunc(float intensity, float distance);
class SceneObjectLight : public BaseSceneObject
{
protected:
Color m_LightColor;
float m_fIntensity;
AttenFunc m_LightAttenuation;
bool m_bCastShadows;
std::string m_strTexture;
public:
void SetIfCastShadow(bool shadow) { m_bCastShadows = shadow; };
void SetColor(std::string& attrib, Vector4f& color)
{
if(attrib == "light") {
m_LightColor = Color(color);
}
};
void SetParam(std::string& attrib, float param)
{
if(attrib == "intensity") {
m_fIntensity = param;
}
};
void SetTexture(std::string& attrib, std::string& textureName)
{
if(attrib == "projection") {
m_strTexture = textureName;
}
};
void SetAttenuation(AttenFunc func)
{
m_LightAttenuation = func;
}
const Color& GetColor() { return m_LightColor; };
float GetIntensity() { return m_fIntensity; };
protected:
// can only be used as base class of delivered lighting objects
SceneObjectLight(void) : BaseSceneObject(SceneObjectType::kSceneObjectTypeLight), m_LightColor(Vector4f(1.0f)), m_fIntensity(100.0f), m_LightAttenuation(DefaultAttenFunc), m_bCastShadows(false) {};
friend std::ostream& operator<<(std::ostream& out, const SceneObjectLight& obj);
};
class SceneObjectOmniLight : public SceneObjectLight
{
public:
using SceneObjectLight::SceneObjectLight;
friend std::ostream& operator<<(std::ostream& out, const SceneObjectOmniLight& obj);
};
class SceneObjectSpotLight : public SceneObjectLight
{
protected:
float m_fConeAngle;
float m_fPenumbraAngle;
public:
SceneObjectSpotLight(void) : SceneObjectLight(), m_fConeAngle(PI / 4.0f), m_fPenumbraAngle(PI / 3.0f) {};
friend std::ostream& operator<<(std::ostream& out, const SceneObjectSpotLight& obj);
};
class SceneObjectInfiniteLight : public SceneObjectLight
{
public:
using SceneObjectLight::SceneObjectLight;
friend std::ostream& operator<<(std::ostream& out, const SceneObjectInfiniteLight& obj);
};
class SceneObjectCamera : public BaseSceneObject
{
protected:
float m_fAspect;
float m_fNearClipDistance;
float m_fFarClipDistance;
public:
void SetColor(std::string& attrib, Vector4f& color)
{
// TODO: extension
};
void SetParam(std::string& attrib, float param)
{
if(attrib == "near") {
m_fNearClipDistance = param;
}
else if(attrib == "far") {
m_fFarClipDistance = param;
}
};
void SetTexture(std::string& attrib, std::string& textureName)
{
// TODO: extension
};
float GetNearClipDistance() const { return m_fNearClipDistance; };
float GetFarClipDistance() const { return m_fFarClipDistance; };
protected:
// can only be used as base class
SceneObjectCamera(void) : BaseSceneObject(SceneObjectType::kSceneObjectTypeCamera), m_fAspect(16.0f / 9.0f), m_fNearClipDistance(1.0f), m_fFarClipDistance(100.0f) {};
friend std::ostream& operator<<(std::ostream& out, const SceneObjectCamera& obj);
};
class SceneObjectOrthogonalCamera : public SceneObjectCamera
{
public:
using SceneObjectCamera::SceneObjectCamera;
friend std::ostream& operator<<(std::ostream& out, const SceneObjectOrthogonalCamera& obj);
};
class SceneObjectPerspectiveCamera : public SceneObjectCamera
{
protected:
float m_fFov;
public:
void SetParam(std::string& attrib, float param)
{
// TODO: handle fovx, fovy
if(attrib == "fov") {
m_fFov = param;
}
SceneObjectCamera::SetParam(attrib, param);
};
public:
SceneObjectPerspectiveCamera(float fov = PI / 2.0) : SceneObjectCamera(), m_fFov(fov) {};
float GetFov() const { return m_fFov; };
friend std::ostream& operator<<(std::ostream& out, const SceneObjectPerspectiveCamera& obj);
};
class SceneObjectTransform
{
protected:
Matrix4X4f m_matrix;
bool m_bSceneObjectOnly;
public:
SceneObjectTransform() { BuildIdentityMatrix(m_matrix); m_bSceneObjectOnly = false; };
SceneObjectTransform(const Matrix4X4f& matrix, const bool object_only = false) { m_matrix = matrix; m_bSceneObjectOnly = object_only; };
operator Matrix4X4f() { return m_matrix; };
operator const Matrix4X4f() const { return m_matrix; };
friend std::ostream& operator<<(std::ostream& out, const SceneObjectTransform& obj);
};
class SceneObjectTranslation : public SceneObjectTransform
{
public:
SceneObjectTranslation(const char axis, const float amount)
{
switch (axis) {
case 'x':
MatrixTranslation(m_matrix, amount, 0.0f, 0.0f);
break;
case 'y':
MatrixTranslation(m_matrix, 0.0f, amount, 0.0f);
break;
case 'z':
MatrixTranslation(m_matrix, 0.0f, 0.0f, amount);
break;
default:
assert(0);
}
}
SceneObjectTranslation(const float x, const float y, const float z)
{
MatrixTranslation(m_matrix, x, y, z);
}
};
class SceneObjectRotation : public SceneObjectTransform
{
public:
SceneObjectRotation(const char axis, const float theta)
{
switch (axis) {
case 'x':
MatrixRotationX(m_matrix, theta);
break;
case 'y':
MatrixRotationY(m_matrix, theta);
break;
case 'z':
MatrixRotationZ(m_matrix, theta);
break;
default:
assert(0);
}
}
SceneObjectRotation(Vector3f& axis, const float theta)
{
Normalize(axis);
MatrixRotationAxis(m_matrix, axis, theta);
}
SceneObjectRotation(const Quaternion quaternion)
{
MatrixRotationQuaternion(m_matrix, quaternion);
}
};
class SceneObjectScale : public SceneObjectTransform
{
public:
SceneObjectScale(const char axis, const float amount)
{
switch (axis) {
case 'x':
MatrixScale(m_matrix, amount, 0.0f, 0.0f);
break;
case 'y':
MatrixScale(m_matrix, 0.0f, amount, 0.0f);
break;
case 'z':
MatrixScale(m_matrix, 0.0f, 0.0f, amount);
break;
default:
assert(0);
}
}
SceneObjectScale(const float x, const float y, const float z)
{
MatrixScale(m_matrix, x, y, z);
}
};
}