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widgets.rst

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Widgets

The following are implemented as hoc functions. They are used to create panels of buttons, menus, and field editors.


.. hoc:function:: xpanel


    Syntax:
        ``xpanel("name")``

        ``xpanel("name", [0-1])``

        ``xpanel()``

        ``xpanel(x, y)``

        ``xpanel(scroll)``

        ``xpanel(scroll, x, y)``


    Description:



        ``xpanel("name")``

        ``xpanel("name", [0-1])``
            Title of a new panel. Every
            button, menu, and value between this and a closing ``xpanel()`` command
            with no arguments (or placement args) belongs to this panel.
            If the form is used with a second argument equal to 1, then
            the panel is laid out horizontally. Otherwise the default is vertically.

        ``xpanel()``

        ``xpanel(x, y)``
            done constructing the panel. so map it to the screen with position
            optionally specified.

        ``xpanel(slider)``

        ``xpanel(slider, x, y)``
            as above but if the first arg is a number, then the value determines
            whether the panel will be inside a scrollbox. Scroll = 0 means a scrollbox
            will NOT be used. Scroll = 1 means the panel will be inside a scrollbox.
            Scroll = -1 is the default value and whether or not a scrollbox is used
            is determined by the number of panel items in comparison with the
            value of the panel_scroll property in the nrn.defaults file.






.. hoc:function:: xbutton


    Syntax:
        ``xbutton("command")``

        ``xbutton("prompt", "command")``


    Description:


        ``xbutton("command")``
            new button with command to execute when pressed. The label
            on the button is "*command*".

        ``xbutton("prompt", "command")``
            the label ont the button is "*prompt*", the action
            to execute is "*command*".





.. hoc:function:: xstatebutton


    Syntax:
        ``xstatebutton("prompt",&var [,"action"])``


    Description:
        like :hoc:func:`xbutton`, but when pressed var is set to 0 or 1 so that it matches the
        telltale state of the button. If the var is set by another way the
        telltale state is updated to reflect the correct value.




.. hoc:function:: xcheckbox


    Syntax:
        ``xcheckbox("prompt",&var [,"action"])``


    Description:
        like :hoc:func:`xstatebutton`, but checkbox appearance.




.. hoc:function:: xradiobutton


    Syntax:
        ``xradiobutton("name", "action")``

        ``xradiobutton("name", "action", 0or1)``


    Description:
        Like an ``xbutton`` but highlights the most recently selected
        button of a contiguous group (like a car radio, mutually exclusive
        selection).
        If the third argument is 1, then the button will be selected when the
        panel is mapped onto the screen. However, in
        this case the action should also be explicitly executed by the programmer.
        That is not done automatically since it is often the case that the action
        is invalid when the radio button is created.

    Example:

        .. code-block::
            none

            proc a() {
                print $1
            }

            strdef label, cmd

            xpanel("panel")
                xmenu("menu")
                for i =1, 10 {
                    sprint(label, "item %d", i)
                    sprint(cmd, "a(%d)", i)
                    xradiobutton(label, cmd)
                }
                xmenu()
            xpanel()






.. hoc:function:: xmenu


    Syntax:
        ``xmenu("title")``

        ``xmenu()``

        ``xmenu("title", 1)``

        ``xmenu("title", "stmt")``

        ``xmenu("title", "stmt", 1)``


    Description:


        ``xmenu("title")``
            create a button in the panel with label "title" which, when
            pressed, pops up a menu containing buttons and other menus. Every
            ``xbutton`` and ``xmenu`` command between this and the closing ``xmenu()``
            command with no arguments becomes the menu.
            Don't put values into menus.

        ``xmenu()``
            done defining the menu. Menus can be nested as in

            .. code-block::
                none

                        xmenu("one")
                          xmenu("two")
                          xmenu()
                        xmenu()


        ``xmenu("title", 1)``
            adds the menu to the menubar. Note that a top level menu with no
            second argument starts a new menubar. Normally these menubars have only
            one top level item.

            .. code-block::
                none

                xpanel("menubar")
                        xmenu("first")
                                xbutton("one","print 1")
                                xbutton("two","print 2")
                        xmenu()
                        xmenu("second", 1)
                                xbutton("three","print 3")
                                xbutton("four","print 4")
                                xmenu("submenu")
                                        xbutton("PI", "print PI")
                                xmenu()
                        xmenu()
                        xmenu("third", 1)
                                xbutton("five","print 5")
                                xbutton("six","print 6")
                        xmenu()
                        xmenu("nextline")
                                xbutton("seven","print 7")
                                xbutton("eight","print 8")
                        xmenu()
                xpanel()


        ``xmenu("title", "stmt")`` and ``xmenu("title", "stmt", 1)``
            Dynamic menu added as item in panel or menu or (when third argument
            is 1) to a menubar. An example of the first type is the
            NEURONMainMenu/File/RecentDir and an example of the last type is the
            NEURONMainMenu/Window

            When the menu title button is selected, the stmt is executed in a context
            like:

            .. code-block::
                none

                        xmenu("title")
                        stmt
                        xmenu()

            which should normally build a menu list and then this list is mapped to
            the screen as a normal walking menu.


            .. code-block::
                none

                load_file("nrngui.hoc")
                xpanel("test")
                xmenu("dynamic", "make()")
                xpanel()

                strdef s1, s2
                n = 0

                proc make() {local i
                   n += 1
                   for i=1, n {
                      sprint(s1, "label %d", i)
                      sprint(s2, "print %d", i)
                      xbutton(s1, s2)
                   }
                }







.. hoc:function:: xlabel


    Syntax:
        ``xlabel("string")``


    Description:
        Show the string as a fixed label.




.. hoc:function:: xvarlabel


    Syntax:
        ``xvarlabel(strdef)``


    Description:
        Show the string as its current value.




.. hoc:function:: xvalue


    Syntax:
        ``xvalue("variable")``

        ``xvalue("prompt", "variable" [, boolean_deflt, "action" [, boolean_canrun, boolean_usepointer]])``

        ``xvalue("prompt", "variable", 2)``


    Description:


        ``xvalue("variable")``
            create field editor for variable

        ``xvalue("prompt", "variable" [, boolean_deflt, "action" [, boolean_canrun, boolean_usepointer]])``
            create field editor for variable with the button labeled with "*prompt*".
            If *boolean_deflt* == 1 then add a checkbox which is checked when the
            value of the field editor is different that when the editor was
            created. Execute "action" when user enters a new value. If
            *boolean_canrun* == 1 then use a default_button widget kit appearance
            instead     of a push_button widget kit appearance.
            If *boolean_usepointer* is true then (for efficiency sake) try to
            use the address of variable instead of interpreting it all the time.
            At this time you must use the address form if the button is created
            within an object, otherwise when the button is pressed, the symbol
            name won't be parsed within the context of the object but at the
            top-level context.

        ``xvalue("prompt", "variable", 2)``
            a field editor that keeps getting updated every 10th ``doNotify()``.

        The domain of values that can be entered by the user into a field editor
        may be limited to the domain specified by the
        :hoc:func:`variable_domain` function , the domain specified for the variable in
        a model description file, or a default domain that exists
        for some special NEURON variables such as diam, Ra, L, etc.
        For a field editor to check the domain, domain limits must be in effect
        prior to creation of the field editor.




.. hoc:function:: xpvalue


    Syntax:
        ``xpvalue("variable")``

        ``xpvalue("prompt", &variable, ...)``


    Description:
        like :hoc:func:`xvalue` but definitely uses address of the variable.

    .. seealso::

        :hoc:func:`units`



.. hoc:function:: xfixedvalue


    Syntax:
        ``xfixedvalue("variable")``

        ``xfixedvalue("prompt", "variable", boolean_deflt, boolean_usepointer)``


    Description:
        like xvalue but cannot be changed by the user except under
        program control and there can be no action associated with it.
        Note: this is not implemented. For now, try to do the same thing
        with ``xvarlabel()``.




.. hoc:function:: xslider


    Syntax:
        ``xslider(&var, [low, high], ["send_cmd"], [vert], [slow])``


    Description:
        Slider which is attached to the variable var. Whenever the slider
        is moved, the optional *send_cmd* is executed. The default range is
        0 to 100. Steppers increase or decrease the value by 1/10 of the range.
        Resolution is .01 of the range. vert=1 makes a vertical slider and
        if there is no *send_cmd* may be the 4th arg. slow=1 removes the "repeat
        key" functionality from the slider(and arrow steppers) and also
        prevents recursive calls to the *send_cmd*. This is necessary if
        a slider action is longer than the timeout delay. Otherwise the
        slider can get in a state that appears to be an infinite loop.
        The downside of slow=1 is that the var may not get the last value
        of the slider if one releases the button during an action.


.. hoc:function:: units

    Syntax:
        ``current_units = units(&variable)``

        ``current_units = units(&variable, "units string")``

        ``"on or off" = units(1 or 0)``

        ``current_units = units("varname", ["units string"])``

    Description:
        When units are on (default on) value editor buttons display the units
        string (if it exists) along with the normal prompt string. Units for
        L, diam, Ra, t, etc are built-in and units for membrane mechanism variables
        are declared in the model description file. See modlunit .
        Note that units are NOT saved in a session. Therefore, any user defined
        variables must be given units before retrieving a session that shows them
        in a panel.

        The units display may be turned off with \ ``units(0)`` or by setting the
        \ ``*units_on_flag: off`` in the nrn/lib/nrn.defaults file.

        \ ``units(&variable)`` returns the units string for any
        variable for which an address can be taken.

        \ ``units(&variable, "units string")`` sets the units for the indicated
        variable.

        If the first arg is a string, it is treated as the name of the variable.
        This is restricted to hoc variable names of the style, "name", or "classname.name".
        Apart from the circumstance that the string arg style must be used when
        executed from Python, a benefit is that it can be used when an instance
        does not exist (no pointer to a variable of that type).
        If there are no units specified for the variable name, or the variable
        name is not defined, the return value is the empty string.

    Example:

        .. code-block::
            none

            units(&t) // built in as "ms"
            units("t")
            units("ExpSyn.g") // built in as "uS"
            x = 1
            {units(&x, "mA/cm2")}       // declare units for variable x
            units(&x)           // prints mA/cm2
            proc p () {
                xpanel("Panel")
                xvalue("t")
                xvalue("prompt for x", "x", 1)
                xpanel()
            }
            p()         //shows units in panel
            units(0)    // turn off units
            p()         // does not show units in panel

    .. warning::
        In the Python world, the first arg must be a string as the pointer style will
        raise an error.