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real-time rendering issue #21

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jason718 opened this issue Jul 14, 2021 · 4 comments
Closed

real-time rendering issue #21

jason718 opened this issue Jul 14, 2021 · 4 comments

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@jason718
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For real-time rendering, is it true that H_i(v) is first offline-computed on the reference view v (pre-defined), and then warped to new views (unknown)? which mean there is no network inference in the real-time rendering stage.

is it possible to share the code of the online viewer (webgl)?

@bruinxiong
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Is there any plan to share the code of real-time rendering with webgl ?

@pureexe
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pureexe commented Jul 16, 2021

Here is the code of the WebGL

https://github.com/nex-mpi/nex-mpi.github.io/tree/main/viewer

you might want to look into

https://github.com/nex-mpi/nex-mpi.github.io/blob/main/viewer/js/scene_learned_basis8.js

which the place the fragment shader was implemented.

@bruinxiong
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@pureexe Thanks to your instant reply. It's wonderful !

@pureexe
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pureexe commented Jul 16, 2021

which mean there is no network inference in the real-time rendering stage.

The network output is precomputed as texture files. There has no network inference on real-time rendering.

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