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real-time rendering issue #21
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Is there any plan to share the code of real-time rendering with webgl ? |
Here is the code of the WebGL https://github.com/nex-mpi/nex-mpi.github.io/tree/main/viewer you might want to look into https://github.com/nex-mpi/nex-mpi.github.io/blob/main/viewer/js/scene_learned_basis8.js which the place the fragment shader was implemented. |
@pureexe Thanks to your instant reply. It's wonderful ! |
The network output is precomputed as texture files. There has no network inference on real-time rendering. |
For real-time rendering, is it true that H_i(v) is first offline-computed on the reference view v (pre-defined), and then warped to new views (unknown)? which mean there is no network inference in the real-time rendering stage.
is it possible to share the code of the online viewer (webgl)?
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