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Heatmap.cs
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Heatmap.cs
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using UnityEngine;
using System.Collections;
public class Heatmap : MonoBehaviour
{
public Vector4[] positions;
public Vector4[] properties;
public int count = 10;
public float posRange = 50f;
public float intensityRange = 10f;
public float radiusRange = 10f;
private Material material;
void Start()
{
positions = new Vector4[count];
properties = new Vector4[count];
material = VisualizationController.Instance.HeatmapMaterial;
}
private void OnEnable()
{
for (int i = 0; i < positions.Length; i++)
{
positions[i] = new Vector4(Random.Range(-posRange,posRange), 0, Random.Range(-posRange,posRange), 0);
properties[i] = new Vector4(Random.Range(0f, radiusRange), Random.Range(0f, intensityRange), 0, 0);
}
InvokeRepeating("UpdateData", 0f, 1f );
}
void UpdateData()
{
for (int i = 0; i < positions.Length; i++)
positions[i] += new Vector4(Random.Range(-posRange, posRange), 0, Random.Range(-posRange, posRange), 0) * Time.deltaTime;
material.SetInt("_Points_Length", count);
material.SetVectorArray("_Points", positions);
material.SetVectorArray("_Properties", properties);
}
private void OnDisable()
{
CancelInvoke("UpdateData");
}
}