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mainwindow.h
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mainwindow.h
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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QGraphicsView>
#include <QGraphicsScene>
#include <QGraphicsItem>
#include <QGraphicsRectItem>
#include <QGraphicsTextItem>
#include <QTextDocument>
#include <QTimer>
#include <QMediaPlayer>
#include <QDir>
#include "graphicsscene.h"
#include "player.h"
#include "bullet.h"
#include "sourceenemy.h"
#include "warning.h"
#include "upgradeweapon.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
void keyPressEvent(QKeyEvent *event);
signals:
void pause();
void resume();
public slots:
void playing();
void endGame();
void continueSpawnEnemy();
void stopSpawnEnemy();
void createWarning();
void clearWarning();
void createUpgradeWeapon();
private:
Ui::MainWindow *ui;
QTimer* timer;
GraphicsScene* scene;
Player* player;
SourceEnemy* source_of_enemy;
Warning* warning;
QMediaPlayer* music;
bool gamePause;
void setUpMusicBackground();
void setUpScene();
void setUpPlayer();
void addPlayerToScene();
void setUpView();
void setUpTimer();
void setUpGame();
void setUpSourceOfEnemy();
};
#endif // MAINWINDOW_H