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Implement a macro system for a large-scale animated map block gamut #6

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nicholatian opened this issue Jun 5, 2016 · 0 comments
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@nicholatian
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Objective: Write a macro system that translates into a collection of animated tiles, to be used in the sacred lake in the Nome Ruins.

Notes

  • This may require REing the assembly routines used for animating map blocks, however it won’t be much of a chore with IDA’s help.
  • All of the animations in the GIF below should be implemented, except for the clouds and the overworld objects.
  • The tiles should be downscaled to 66% their size shown in the GIF, to better match the overworld scaling of Emerald.

Tiles needing animated

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