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KinectConnector.cs
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KinectConnector.cs
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namespace FluentKinect
{
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Kinect;
public sealed class KinectConnector
{
private static KinectSensor kinectSensor;
private static CoordinateMapper coordinateMapper;
/// <summary>
/// Starts a new Task and listens to KinectSensors StatusChanged event.
/// </summary>
/// <returns>Eventually returns a kinect sensor when one is connected.</returns>
public static Task<KinectSensor> GetKinect()
{
return Task.Factory.StartNew<KinectSensor>(() =>
{
if (kinectSensor != null) return kinectSensor;
var kinect = KinectSensor.KinectSensors.FirstOrDefault(_ => _.Status == KinectStatus.Connected);
if (kinect != null)
{
kinectSensor = kinect;
return kinectSensor;
}
using (var signal = new ManualResetEventSlim())
{
KinectSensor.KinectSensors.StatusChanged += (s, e) =>
{
if (e.Status == KinectStatus.Connected)
{
kinectSensor = e.Sensor;
coordinateMapper = new CoordinateMapper(kinectSensor);
signal.Set();
}
};
signal.Wait();
}
return kinectSensor;
});
}
public static CoordinateMapper GetCoordinateMapper()
{
return coordinateMapper;
}
}
}