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OTimer.cpp
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OTimer.cpp
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#include "OTimer.h"
OTimer::OTimer()
{
//Initalize the variables
mStartTicks = 0;
mPausedTicks = 0;
mPaused = false;
mStarted = false;
}//end timer construtor
void OTimer::start()
{
//Start the timer
mStarted = true;
//Unpause the timer;
mPaused = false;
//Get the current clock time
mStartTicks = SDL_GetTicks();
mPausedTicks = 0;
}//end start method
void OTimer::stop()
{
//Stop the timer
mStarted = false;
//Unpause the timer
mPaused = false;
//Clear tick variables
mStartTicks = 0;
mPausedTicks = 0;
}//end stop method
void OTimer::pause()
{
//If the timer is running and isn't already paused
if (mStarted && !mPaused)
{
//Pause the timer
mPaused = true;
//Calucate the paused ticks
mPausedTicks = SDL_GetTicks() - mStartTicks;
mStartTicks = 0;
}
}//end pause method
void OTimer::unpause()
{
//If the timer is running and paused
if (mStarted && mPaused)
{
//Unpause the timer
mPaused = false;
//Calculate the starting ticks
mStartTicks = SDL_GetTicks() - mPausedTicks;
//Reset the paused ticks
mPausedTicks = 0;
}
}//end unpause method
Uint32 OTimer::getTicks()
{
//The actual timer time
Uint32 time = 0;
//If the timer is running
if (mStarted)
{
//If the timer is paused
if (mPaused)
{
//Return the number of ticks when the timer was paused
time = mPausedTicks;
}
else
{
//Return the current time minus the start time
time = SDL_GetTicks() - mStartTicks;
}
}
return time;
}//end getTicks method
bool OTimer::isStarted()
{
return mStarted;
}
bool OTimer::isPaused()
{
return mPaused && mStarted;
}