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OWindow.h
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OWindow.h
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#pragma once
#ifndef _OGE_Window_H_
#define _OGE_Window_H_
#include <string>
#include <sstream>
#include <SDL.h>
class OWindow
{
public:
OWindow();
//Creates window
bool init(std::string windowName, int screenWidth = 640, int screenHeight = 480);
//Handles window events
void handleEvent(SDL_Event& e);
//Focuses on window
void focus();
//Shows windows contents
void render();
//Deallocates internals
void free();
//Window dimensions
int getWidth();
int getHeight();
//Window foci
bool hasMouseFocus();
bool hasKeyboardFocus();
bool isMinimized();
bool isShown();
//Getters
SDL_Renderer* getRenderer();
SDL_Window* getWindow();
private:
//Window data
SDL_Window* mWindow;
SDL_Renderer* mRenderer;
int mWindowID;
//Window dimensions
int mWidth;
int mHeight;
//Window focus
bool mMouseFocus;
bool mKeyboardFocus;
bool mFullScreen;
bool mMinimized;
bool mShown;
};
#endif