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"Some polygons of HeadMale not assigned to any body part." when exporting unmodified Fallout 3 model #603

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LandFunco opened this issue Aug 28, 2023 · 4 comments
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Bug Issue with specific functionality not working as intended but overall plugin is working.
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@LandFunco
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@niftools/blender-niftools-addon-reviewer -

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Fill out the template below to the best of your ability, including .blend files, nifs, logs; help us to help you.

Issue Overview

When trying to modify the default Fallout 3 head mesh I am unable to export the mesh due to the error:

Some polygons of HeadMale not assigned to any body part.The unassigned polygons have been selected in the mesh so they can easily be identified.
C:\Users\Me\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\io_scene_niftools\modules\nif_export\geometry\mesh\__init__.py:703

I also tried to import the default Fallout 3 head mesh and export it without any modifications, the same error occurs. All faces are highlighted after the export fails, but all of the faces are already assigned to vertex groups.

Version Information

Blender Niftools Addon Version Info

Blender Niftools Addon - v0.1.0

Blender Version Info

Blender 3.6.0

Platform information

Windows 10

Context

Context is attempting to modify default head mesh for Fallout 3, I'm really just trying to zero out the shape keys in the EGM but I can't even get the unmodified mesh to re-export.

Steps to Reproduce

  1. Extract headhuman.nif from Fallout - Meshes.bsa
  2. Import into Blender with default settings.
  3. Export model as NIF with default settings.

Expected Result

Model exports to NIF succesfully.

Actual Result

The above error appears and already assigned vertices are highlighted. No NIF is created.

Possible Fix

I don't know.

Screenshot

niftoolserror

Logs and Files

Info Bar Output

Blender Info Log.txt

Console Output

Blender console Log.txt

Blend File

imported.zip

Nif File

headhuman.zip

Similar Known Issues

#496

Additional Information

N/A

@LandFunco LandFunco added the Bug Issue with specific functionality not working as intended but overall plugin is working. label Aug 28, 2023
@mirkiss
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mirkiss commented Aug 28, 2023

Some polygons of HeadMale not assigned to any body part.The unassigned polygons have been selected in the mesh so they can easily be identified.
C:\Users\Guenter\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\io_scene_niftools\modules\nif_export\geometry\mesh_init_.py:799

@mirkiss
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mirkiss commented Aug 28, 2023

Exporting FXB is possible

@Candoran2 Candoran2 added this to To Do in Mesh System via automation Aug 29, 2023
@Candoran2 Candoran2 assigned Candoran2 and unassigned neomonkeus Aug 29, 2023
@Candoran2
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It seems to be an import problem. Not exactly sure what caused it, but it seems to have been fixed after that, at least in my fork (#591).

Also, do be aware that for body parts, it's not vertex groups that need to be assigned. Instead, it's face maps:
image

@Candoran2 Candoran2 moved this from To Do to Done but not released in Mesh System Aug 30, 2023
@Candoran2
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New version has been released.

Mesh System automation moved this from Done but not released to Released Nov 3, 2023
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