A prompt that allows the user to make an important decision. Read more here.
This function is a native constructor, with verbosity allowing for control over every configurable property at the cost of a less convenient calling.
- buttons: { ButtonData }
- icon: ImageData?
- headline: string?
- description: string?
- surfaceColor: Color3
- buttonTextColor: Color3
- disabledTextColor: Color3
- headlineColor: Color3
- descriptionColor: Color3
- scrimColor: Color3
- schemeType: Enums.SchemeType
- headlineFontData: FontData
- bodyFontData: FontData
- buttonFontData: FontData
- scale: number
No Framework
local buttons: { ButtonData } = {}
local icon: ImageData? = nil
local headline: string? = ""
local description: string? = ""
local surfaceColor: Color3 = Color3.new()
local buttonTextColor: Color3 = Color3.new()
local disabledTextColor: Color3 = Color3.new()
local headlineColor: Color3 = Color3.new()
local descriptionColor: Color3 = Color3.new()
local scrimColor: Color3 = Color3.new()
local schemeType: Enums.SchemeType = Enums.SchemeType.Light
local headlineFontData: FontData = Types.FontData.new(Font.fromEnum(Enum.Font.SourceSans), 14)
local bodyFontData: FontData = Types.FontData.new(Font.fromEnum(Enum.Font.SourceSans), 14)
local buttonFontData: FontData = Types.FontData.new(Font.fromEnum(Enum.Font.SourceSans), 14)
local scale: number = 1
local dialog = Synthetic.Component.Dialog.Wrapper.new()
dialog.Buttons = buttons
dialog.Icon = icon
dialog.Headline = headline
dialog.Description = description
dialog.SurfaceColor = surfaceColor
dialog.ButtonTextColor = buttonTextColor
dialog.DisabledTextColor = disabledTextColor
dialog.HeadlineColor = headlineColor
dialog.DescriptionColor = descriptionColor
dialog.ScrimColor = scrimColor
dialog.SchemeType = schemeType
dialog.HeadlineFontData = headlineFontData
dialog.BodyFontData = bodyFontData
dialog.ButtonFontData = buttonFontData
dialog.Scale = scale
Fusion
local buttonsState: Fusion.Value<{ ButtonData }> = Value({})
local icon: ImageData? = nil
local headlineState: Fusion.Value<string?> = Value("")
local description: string? = ""
local surfaceColorState: Fusion.Value<Color3> = Value(Color3.new())
local buttonTextColor: Color3 = Color3.new()
local disabledTextColorState: Fusion.Value<Color3> = Value(Color3.new())
local headlineColor: Color3 = Color3.new()
local descriptionColorState: Fusion.Value<Color3> = Value(Color3.new())
local scrimColor: Color3 = Color3.new()
local schemeTypeState: Fusion.Value<Enums.SchemeType> = Value(Enums.SchemeType.Light)
local headlineFontData: FontData = Types.FontData.new(Font.fromEnum(Enum.Font.SourceSans), 14)
local bodyFontDataState: Fusion.Value<FontData> = Value(Types.FontData.new(Font.fromEnum(Enum.Font.SourceSans), 14))
local buttonFontData: FontData = Types.FontData.new(Font.fromEnum(Enum.Font.SourceSans), 14)
local scaleState: Fusion.Value<number> = Value(1)
local dialog: GuiObject = Synthetic.Component.Dialog.Fusion.new(
buttonsState,
icon,
headlineState,
description,
surfaceColorState,
buttonTextColor,
disabledTextColorState,
headlineColor,
descriptionColorState,
scrimColor,
schemeTypeState,
headlineFontData,
bodyFontDataState,
buttonFontData,
scaleState
)
Roact
local dialog = Roact.createElement(Module.Roact.New, {
buttons = {},
icon = nil,
headline = "",
description = "",
surfaceColor = Color3.new(),
buttonTextColor = Color3.new(),
disabledTextColor = Color3.new(),
headlineColor = Color3.new(),
descriptionColor = Color3.new(),
scrimColor = Color3.new(),
schemeType = Enums.SchemeType.Light,
headlineFontData = Types.FontData.new(Font.fromEnum(Enum.Font.SourceSans), 14),
bodyFontData = Types.FontData.new(Font.fromEnum(Enum.Font.SourceSans), 14),
buttonFontData = Types.FontData.new(Font.fromEnum(Enum.Font.SourceSans), 14),
scale = 1,
})
Roact.mount(dialog, parent)
This function is a style constructor, utilizing the "Style" type to reduce the number of parameters required for implementation.
- style: Style
- buttons: { ButtonData }
- icon: ImageData?
- headline: string?
- description: string?
No Framework
local style: Style = Style.new(1, Enum.Font.SourceSans, "Light", Color3.new(0, 0.4, 0.7))
local buttons: { ButtonData } = {}
local icon: ImageData? = nil
local headline: string? = ""
local description: string? = ""
local dialog = Synthetic.Component.Dialog.Wrapper.primary()
dialog.Style = style
dialog.Buttons = buttons
dialog.Icon = icon
dialog.Headline = headline
dialog.Description = description
Fusion
local styleState: Fusion.Value<Style> = Value(Style.new(1, Enum.Font.SourceSans, "Light", Color3.new(0, 0.4, 0.7)))
local buttons: { ButtonData } = {}
local iconState: Fusion.Value<ImageData?> = Value(nil)
local headline: string? = ""
local descriptionState: Fusion.Value<string?> = Value("")
local dialog: GuiObject = Synthetic.Component.Dialog.Fusion.primary(
styleState,
buttons,
iconState,
headline,
descriptionState
)
Roact
local dialog = Roact.createElement(Module.Roact.Primary, {
style = Style.new(1, Enum.Font.SourceSans, "Light", Color3.new(0, 0.4, 0.7)),
buttons = {},
icon = nil,
headline = "",
description = "",
})
Roact.mount(dialog, parent)