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TinyPlayer.go
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TinyPlayer.go
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// automatically generated by the FlatBuffers compiler, do not modify
package flat
import (
flatbuffers "github.com/google/flatbuffers/go"
)
/// A minimal version of player data, useful when bandwidth needs to be conserved.
type TinyPlayer struct {
_tab flatbuffers.Table
}
func GetRootAsTinyPlayer(buf []byte, offset flatbuffers.UOffsetT) *TinyPlayer {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &TinyPlayer{}
x.Init(buf, n+offset)
return x
}
func (rcv *TinyPlayer) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *TinyPlayer) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *TinyPlayer) Location(obj *Vector3) *Vector3 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := o + rcv._tab.Pos
if obj == nil {
obj = new(Vector3)
}
obj.Init(rcv._tab.Bytes, x)
return obj
}
return nil
}
func (rcv *TinyPlayer) Rotation(obj *Rotator) *Rotator {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
x := o + rcv._tab.Pos
if obj == nil {
obj = new(Rotator)
}
obj.Init(rcv._tab.Bytes, x)
return obj
}
return nil
}
func (rcv *TinyPlayer) Velocity(obj *Vector3) *Vector3 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
x := o + rcv._tab.Pos
if obj == nil {
obj = new(Vector3)
}
obj.Init(rcv._tab.Bytes, x)
return obj
}
return nil
}
func (rcv *TinyPlayer) HasWheelContact() byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.GetByte(o + rcv._tab.Pos)
}
return 0
}
func (rcv *TinyPlayer) MutateHasWheelContact(n byte) bool {
return rcv._tab.MutateByteSlot(10, n)
}
func (rcv *TinyPlayer) IsSupersonic() byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.GetByte(o + rcv._tab.Pos)
}
return 0
}
func (rcv *TinyPlayer) MutateIsSupersonic(n byte) bool {
return rcv._tab.MutateByteSlot(12, n)
}
func (rcv *TinyPlayer) Team() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *TinyPlayer) MutateTeam(n int32) bool {
return rcv._tab.MutateInt32Slot(14, n)
}
func (rcv *TinyPlayer) Boost() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *TinyPlayer) MutateBoost(n int32) bool {
return rcv._tab.MutateInt32Slot(16, n)
}
func TinyPlayerStart(builder *flatbuffers.Builder) {
builder.StartObject(7)
}
func TinyPlayerAddLocation(builder *flatbuffers.Builder, location flatbuffers.UOffsetT) {
builder.PrependStructSlot(0, flatbuffers.UOffsetT(location), 0)
}
func TinyPlayerAddRotation(builder *flatbuffers.Builder, rotation flatbuffers.UOffsetT) {
builder.PrependStructSlot(1, flatbuffers.UOffsetT(rotation), 0)
}
func TinyPlayerAddVelocity(builder *flatbuffers.Builder, velocity flatbuffers.UOffsetT) {
builder.PrependStructSlot(2, flatbuffers.UOffsetT(velocity), 0)
}
func TinyPlayerAddHasWheelContact(builder *flatbuffers.Builder, hasWheelContact byte) {
builder.PrependByteSlot(3, hasWheelContact, 0)
}
func TinyPlayerAddIsSupersonic(builder *flatbuffers.Builder, isSupersonic byte) {
builder.PrependByteSlot(4, isSupersonic, 0)
}
func TinyPlayerAddTeam(builder *flatbuffers.Builder, team int32) {
builder.PrependInt32Slot(5, team, 0)
}
func TinyPlayerAddBoost(builder *flatbuffers.Builder, boost int32) {
builder.PrependInt32Slot(6, boost, 0)
}
func TinyPlayerEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}