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Player. General

trejder edited this page Apr 23, 2024 · 6 revisions

Table of Contents:

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Walking

City

Implemented in #25, #30 and #47.

Left or Right

When player travels through city, following animation can be observed (zipped frames):

character-animation-town-left-right

When player walks around the city, he emits following sound:

Up or Down

Following animation can be observed when player enters or leaves any building (zipped frames):

character-animation-town-up-down

When player enters (walks up) or leaves (walks down) the building, the same sound as above can be heard (walking).

Entering or Leaving building

Implemented in: #31 and #32.

When player enters or leaves any building, a fade-to-black + fade-from-black effect can be seen (zipped frames):

entry-exit-fade-out-fade-in

entry-exit-fade-out-fade-in

In addition to the (walking sound), when player exits the building and fade-out-fade-in animation is about to begin, the following sound can be heard:

Home

Game

Town

Locations

Gameplay

Development

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