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Imperial Assault Overlays #48

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kingargyle opened this issue Oct 24, 2017 · 1 comment
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Imperial Assault Overlays #48

kingargyle opened this issue Oct 24, 2017 · 1 comment
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@kingargyle
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Adding Imperial Assault overlay support.

@kingargyle kingargyle added this to the V0.7.0 milestone Oct 30, 2017
kingargyle added a commit that referenced this issue Nov 1, 2017
Ads basic support for the Imperial Asssault Army overlay
generation.  Pages have been split out to the common types
vs the game specific types.
kingargyle added a commit that referenced this issue Nov 2, 2017
kingargyle added a commit that referenced this issue Nov 2, 2017
Added ability to generate the command card overlay
separate from the deployment card overlay.  Future additions
could be to allow for the marking of discarded command cards
so we know what has been played and what hasn't.  This does
require the broadcaster to have some way to know what has
been played and what hasn't.
@kingargyle
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The basics of this should be done. Two files are generated for each player.

ia_player1_army.html
ia_player1_command.html

The army file contains the Deployment card information such as the Card type, the faction, attack types, and defense dice pools. As well as movement speed, and deployment cost. It also tracks how many units are in a group. All of these values are editable.

Command Cards currently simply displays the command card and it's cost.

Future to dos:

  1. Deployment cards display an indicator as to who has already activated.
  2. Command Cards display an indicator if the card has been used or not.
  3. Other items as the community requests.

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