/
Project.xml
123 lines (83 loc) · 4.61 KB
/
Project.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Monster Mashing Deluxe" file="MonsterMashing" main="Main" version="1.2.1" package="com.demins.monstermashing" company="Demins" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="Preloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="544" height="864" fps="60" background="#000000" hardware="true" vsync="true" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="portrait" fullscreen="false" resizeable="false" />
<!--Mobile-specific-->
<window if="mobile" orientation="portrait" fullscreen="true" width="0" height="0" resizable="true" />
<!--Switch-specific-->
<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<classpath name="source" />
<assets path="assets/images"/>
<assets path="assets/data"/>
<assets path="assets/music" include="*.mp3" if="web" />
<assets path="assets/music" include="*.ogg" unless="web" />
<assets path="assets/sounds" include="*.mp3" if="web" />
<assets path="assets/sounds" include="*.ogg" unless="web" />
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<!--In case you want to use the addons package-->
<haxelib name="flixel-addons" />
<!--In case you want to use the ui package-->
<!--<haxelib name="flixel-ui"/>-->
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape" />-->
<!--for vibration!!-->
<haxelib name="haxe-hardware" if="android" />
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<!--<haxedef name="FLX_NO_MOUSE" if="mobile" />-->
<!--<haxedef name="FLX_NO_KEYBOARD" if="mobile" />-->
<!--<haxedef name="FLX_NO_TOUCH" if="desktop" />-->
<!--haxedef name="FLX_NO_GAMEPAD" /-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="assets/images/icon.png" unless="switch" />
<icon path="assets/images/iconSwitch.png" if="switch" />
<!--SHOUTOUT TO MY BOY GEOKURELI FOR MAKIN THIS-->
<!--https://github.com/Geokureli/Newgrounds.hx-->
<classpath path="source/newgroundsAPI/lib/Source"/>
<classpath path="source/djFlixel"/>
<classpath path="APIStuff.hx"/>
<!--if this is set to windows its debug-->
<section if="steam">
<!--<haxedef name="steam"/>-->
<haxelib name="steamwrap"/>
<!-- Replace the question marks with your Steam App ID -->
<setenv name="STEAM_APP_ID" value="998770" />
<!-- OS X only: Set this value to the same value as the file property of your <app> node, this is needed to embed things into the generated .app file -->
<!-- Setting this for other platforms won't do any harm, so you can safely leave it enabled for everything -->
<!--<set name="APP_FILE" value="??????" />-->
</section>
<template path="PlatformSwitch" if="switch" />
</project>