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GameManager.cs
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GameManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public static GameManager instance;
public GameObject Angel;
public GameObject backgroundAudio;
public GameObject Boss;
public GameObject BossHealthBar;
public GameObject BossArea;
public GameOverScreen GameOverScreen;
public bool hasBossBattleStarted = false;
public AudioClip BossBattleClip;
public AudioClip AmbientBG;
// Start is called before the first frame update
private void Awake()
{
instance = this;
}
// Update is called once per frame
void Update()
{
}
public void SpawnAngel()
{
Instantiate(Angel, new Vector2(-5.36f, -15.45f), Quaternion.identity, transform.parent);
}
public void GameOver()
{
GameOverScreen.Setup();
AudioSource src = backgroundAudio.GetComponent<AudioSource>();
src.Stop();
}
public void BeginBossBattle()
{
BossHealthBar.SetActive(true);
Boss.SetActive(true);
BossArea.SetActive(true);
hasBossBattleStarted = true;
//Boss Battle Audio
AudioSource src = backgroundAudio.GetComponent<AudioSource>();
src.clip = BossBattleClip;
src.Play();
StartCoroutine(Boss.GetComponent<Boss>().BossAudio());
}
public void EndBossBattle()
{
BossHealthBar.SetActive(false);
Boss.SetActive(false);
BossArea.SetActive(false);
AudioSource src = backgroundAudio.GetComponent<AudioSource>();
src.clip = AmbientBG;
src.Play();
}
}