-
Notifications
You must be signed in to change notification settings - Fork 0
/
HomingSpirit.cs
66 lines (51 loc) · 1.46 KB
/
HomingSpirit.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
public class HomingSpirit : MonoBehaviour
{
private Transform target;
public float speed = 5.0f;
public float rotateSpeed = 200.0f;
private Rigidbody2D rb;
public GameObject spiritExplosion;
// Use this for initialization
void Start()
{
target = GameObject.FindGameObjectWithTag("Player").transform;
rb = GetComponent<Rigidbody2D>();
StartCoroutine(SelfDestruct());
}
void FixedUpdate()
{
Vector2 direction = (Vector2)target.position - rb.position;
//if(direction.x > 0)
// {
// transform.localScale = new Vector3(-2.0f, 2.0f, 1.0f);
// }
//else
// {
// transform.localScale = new Vector3(2.0f, 2.0f, 1.0f);
// }
direction.Normalize();
float rotateAmount = Vector3.Cross(direction, transform.up).z;
rb.angularVelocity = -rotateAmount * rotateSpeed;
rb.velocity = transform.up * speed;
}
void OnTriggerEnter2D(Collider2D other)
{
// Put a particle effect here
if (other.name == "Protagonist_0")
{
Instantiate(spiritExplosion, transform.position, transform.rotation);
other.GetComponent<PlayerHealth>().TakeDamage(40);
Destroy(gameObject);
}
}
IEnumerator SelfDestruct()
{
yield return new WaitForSeconds(5.0f);
Instantiate(spiritExplosion, transform.position, transform.rotation);
Destroy(gameObject);
}
}