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UndeadSpawn.cs
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UndeadSpawn.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UndeadSpawn : MonoBehaviour
{
public GameObject[] objectsToSpawn;
private Transform playerTransform;
// Start is called before the first frame update
void Start()
{
playerTransform = GameObject.FindGameObjectWithTag("Player").transform;
}
// Update is called once per frame
void Update()
{
float distance = Vector2.Distance(transform.position, playerTransform.position);
if (distance <= 2.0f)
{
foreach (GameObject spawn in objectsToSpawn)
{
if (spawn != null)
{
spawn.GetComponent<Animator>().SetTrigger("Rise");
spawn.GetComponent<Enemy>().Rebirth();
}
}
}
}
}