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HumanPlayer.cs
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HumanPlayer.cs
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using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
namespace Cards
{
[Serializable]
public class HumanPlayer : player
{
public HumanPlayer(int id) : base(id, true) { }
public bool setName(string name)
{
if (name.Length > 1)
{
this.Name = name;
return true;
}
return false;
}
public override void InitializeName()
{
}
/// <summary>
/// Show Bid Dialog and sets the player BID
/// </summary>
/// <param name="gData"></param>
/// <returns></returns>
public override int Bid(GameData gData)
{
BidForm BF = new BidForm(gData);
BF.StartPosition = FormStartPosition.CenterParent;
if (BF.ShowDialog() == DialogResult.OK)
{
return (int)BF.BidTrackBar.Value;
}
else return 0;
}
}
}