No description, website, or topics provided.
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
.vs/ExampleAIModule/v15
Source
.gitignore
ExampleAIModule.VC.db
ExampleAIModule.sln
ExampleAIModule.vcxproj
NiteKatMap
README.md

README.md

BGH Bot Version 1.13 This is a Broodwar AI developed in C++ using Visual Studio Community 2013, BWAPI, the BWEM library, and the BWEB library. This bot is designed for normal money maps and for all races.

Version History: 1.13: Changes: -Removed BWEB library. -Added support for Team Melee and Team Free For All modes. -Fixed building placement bug that was occasionally causing crashes. -Modified some unit micro. -Modified expansion selection code -Upgraded to BWAPI 4.2.0 and Visual Studio 2017. -Upgraded to BWEM 1.4.1.

1.12a Changes: -Fixed Protoss bug related to Zerg Extractors.

1.12 Changes: -Added BWEB library. -Adjusted Protoss build orders. -Added defensive coordination around relevant choke points. -Fixed crash related to gas workers and bunker repair.

1.11a Changes: -Fixed some nullptr crashes.

1.11 Changes: -Added mineral locking -Added upgrades for default Terran build. -Made tweaks to Macro for Terran default build. -Added ability for bot to build from any base if there are no workers left in the main.

1.10b Changes: -Added Bunker support. -Added repair script for bunker. -Fixed bug related to getGroundDistance.

1.10a Changes: -Fixed expansion logic so that units won't clutter the ramp to the natural. -Fixed a crash involving the military manager. -Fixed bug that caused tank count to be incorrect.

1.10 Changes: -Modified Terran Default build to include tanks.

1.09a Changes: -Fixed some crashes. -Rebuilt Protoss building placement. -Adjusted PvP 4 Gate Goon build to be more robust.

1.09 Changes: -Fixed some crashes related to BWEM areas. -Added pvp build. -Added logic regarding army strength both globally, objectively, and locally for all races.

1.08 Changes: -Fixed infinite loop that could happen when an SCV building a command center was replaced, then the new SCV was chosen to build a structure.

1.07g Changes: -Added logic for determining which chokepoint to defend when expanding. This is based on a rough estimate of "ground distance," that could be applied to other concepts the bot is doing.

1.07f Changes: -Fixed bugs that would cause crashes.

1.07e Changes: -Bug Fixes -Added code so workers will attack other workers that are attacking them.

1.07d Changes: -Fixed bugs pertaining to trying to build in fog of war.

1.07c Changes: -Bug fixes.

1.07b Changes: -Bug fixes.

1.07a Changes: -Bug fixes.

1.07 Changes: -Fixed bugs. -Modified some macro logic to accomodate expanding better. -Added expansion logic for Protoss.

1.06a Changes: -Added logic for Terran to send SCVs to incomplete buildings that don't have an SCV building them.

1.06 Changes: -Added logic to support expanding for Terran. -Modified Worker logic to support multiple bases. -Fixed search logic so units fight enemy units they encounter.

1.05a Changes: -Fixed slowdown for air units over large cliff areas.

1.05 Changes: -May have unknown changes, as there was a break in the project -Added timers for various functions.

1.04 Changes: -Revampped how military is handled. Added "Objective" where units are assigned to objectives and micro based on their objective. -Modified detector logic.

1.03 Changes: -Added High Templar to Protoss army compisition.

Bug fixes: -Fixed crash related to detectors.

1.02 Changes: -Added a 30 second timeout for build orders to workers. If the requested structure is not placed after 30 seconds, the assigned worker will give up. -Added a check for building locations to prevent them from being over one area away.

1.01 Changes: -Added new build order for Terran. If bot is outnumberd (counting allies), it will always use the new build order; otherwise, it has a 50% chance of using the new build order. -Modified build placement logic for Terran Supply Depots.

1.0 -Added README.md file, considering this commit to be version 1.0.