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HSV.zig
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HSV.zig
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const std = @import("std");
const RGB = @import("RGB.zig");
const Self = @This();
h: f64 = 0.0,
s: f64 = 0.0,
v: f64 = 0.0,
pub fn initFromRgb(rgb: *const RGB) !Self {
if (!rgb.isNormalized()) {
return error.NotNormalized;
}
// Calculating the max and min color value and the difference between them.
const max = @max(rgb.r, rgb.g, rgb.b);
const min = @min(rgb.r, rgb.g, rgb.b);
const delta = max - min;
var hsv: [3]f64 = .{ 0.0, 0.0, 0.0 };
// If color values are undefined or the color is black.
if (delta < 0.00001 or max < 0.00001)
return .{ .h = hsv[0], .s = hsv[1], .v = hsv[2] };
hsv[1] = (delta / max);
// Finding out which color is the max
if (rgb.r >= max) {
hsv[0] = (rgb.g - rgb.b) / delta;
} else if (rgb.g >= max) {
hsv[0] = (rgb.b - rgb.r) / delta + 2.0;
} else {
hsv[0] = (rgb.r - rgb.g) / delta + 4.0;
}
hsv[0] *= 60.0;
hsv[2] = max;
if (hsv[0] < 0.0) hsv[0] = 360.0;
return .{ .h = hsv[0], .s = hsv[1], .i = hsv[2] };
}
pub fn asRgb(self: *const Self) RGB {
var hh: f64 = 0;
var p: f64 = 0;
var q: f64 = 0;
var t: f64 = 0;
var ff: f64 = 0;
var i: f64 = 0;
var rgb: RGB = .{};
if (self.s <= 0.0) {
rgb.r = self.v;
rgb.g = self.v;
rgb.b = self.v;
return rgb;
}
hh = self.h;
if (hh >= 360.0) hh = 0.0;
hh /= 60.0;
i = hh;
ff = hh - i;
p = self.v * (1.0 - self.s);
q = self.v * (1.0 - (self.s * ff));
t = self.v * (1.0 - (self.s * (1.0 - ff)));
switch (@as(usize, @intFromFloat(std.math.floor(i)))) {
0 => {
rgb.r = self.v;
rgb.g = t;
rgb.b = p;
},
1 => {
rgb.r = q;
rgb.g = self.v;
rgb.b = t;
},
2 => {
rgb.r = p;
rgb.g = self.v;
rgb.b = t;
},
3 => {
rgb.r = p;
rgb.g = q;
rgb.b = self.v;
},
4 => {
rgb.r = t;
rgb.g = p;
rgb.b = self.v;
},
5 => {},
else => {
rgb.r = self.v;
rgb.g = p;
rgb.b = q;
},
}
return rgb;
}