forked from panjf2000/gnet
/
connection_linux.go
50 lines (45 loc) · 2.05 KB
/
connection_linux.go
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// Copyright (c) 2021 Andy Pan
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build linux
// +build linux
package gnet
import "github.com/panjf2000/gnet/internal/netpoll"
func (c *conn) handleEvents(_ int, ev uint32) error {
// Don't change the ordering of processing EPOLLOUT | EPOLLRDHUP / EPOLLIN unless you're 100%
// sure what you're doing!
// Re-ordering can easily introduce bugs and bad side-effects, as I found out painfully in the past.
// We should always check for the EPOLLOUT event first, as we must try to send the leftover data back to
// the peer when any error occurs on a connection.
//
// Either an EPOLLOUT or EPOLLERR event may be fired when a connection is refused.
// In either case write() should take care of it properly:
// 1) writing data back,
// 2) closing the connection.
if ev&netpoll.OutEvents != 0 && !c.outboundBuffer.IsEmpty() {
if err := c.loop.write(c); err != nil {
return err
}
}
// If there is pending data in outbound buffer, then we should omit this readable event
// and prioritize the writable events to achieve a higher performance.
//
// Note that the peer may send massive amounts of data to server by write() under blocking mode,
// resulting in that it won't receive any responses before the server reads all data from the peer,
// in which case if the server socket send buffer is full, we need to let it go and continue reading
// the data to prevent blocking forever.
if ev&netpoll.InEvents != 0 && (ev&netpoll.OutEvents == 0 || c.outboundBuffer.IsEmpty()) {
return c.loop.read(c)
}
return nil
}