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auth.ahk
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auth.ahk
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;
;Program Name by Noahc3
;Additional Credits
;Built with Autohotkey 1.1.22.09
;Program Version
;
;Source Code available at [Link]
;
#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
#Include %A_ScriptDir%\libs\csv_lib.ahk
#Include %A_ScriptDir%\libs\tf.ahk
mode = google
userFromMng =
passFromMng =
modeFromMng =
FileDelete, %A_ScriptDir%\libs\py\pogoapi\info.txt
FileDelete, %A_ScriptDir%\libs\py\pogoapi\session.txt
Gui, MainGui:default
Gui, Add, Edit, x144 y119 w250 h20 vEmailE, Email
Gui, Add, Edit, x144 y159 w250 h20 vPasswordE Password*,
Gui, Add, Button, x144 y209 w110 h30 vGoogleB gGoogleB, Google
Gui, Add, Button, x420 y12 w110 h30 vPoGoServer gPoGoServer, PoGo Server Status
Gui, Add, Button, x284 y209 w110 h30 vPTCB gPTCB, PTC
Gui, Add, Button, x144 y249 w110 h30 vAddMng gAddMng, Add to Manager
Gui, Add, Button, x284 y249 w110 h30 vActMng gActMng, Act Manager
Gui, Add, Button, x144 y289 w250 h30 vLoginB gLogin, Login
Gui, Add, Text, x5 y337 w542 h20, Runs on Pokemon Go API for Python by TehDing | https://github.com/rubenvereecken/pokemongo-api
Gui, Add, Picture, x159 y29 w220 h70 vImg, %A_ScriptDir%\res\img\google.png
; Generated using SmartGUI Creator 4.0
Gui, Show, h353 w542, Login to Pokemon GO
Return
AddMng:
MsgBox, 52, Warning!, WARNING! Your Username and Password will be stored in plain text on your hard drive, are you sure you wish to continue?
IfMsgBox, No
{
return
}
Gui, Submit, Nohide
FileAppend, %EmailE%`,%PasswordE%`,%mode%`n, %A_ScriptDir%\actdatabase.csv
Msgbox, Done!
return
ActMng:
GuiControl, Disable, EmailE
GuiControl, Disable, PasswordE
GuiControl, Disable, GoogleB
GuiControl, Disable, PTCB
GuiControl, Disable, Login
GuiControl, Disable, ActMng
GuiControl, Disable, AddMng
GuiControl, Disable, PoGoServer
CSV_Load("actdatabase.csv", "actList", ",")
actLength:=TF_CountLines("actdatabase.csv")
tempVar1 = 1
accountList =
resGet = 1
foundTrainer = 0
trLineCheck = 1
trainerLine = 0
while not tempVar1 = actLength
{
tempVar2 := CSV_ReadCell("actList", tempVar1, 1)
tempVar5 := CSV_ReadCell("actList", tempVar1, 3)
accountList = %accountList%%tempVar5%: %tempVar2%|
tempVar1 += 1
}
Gui, Mng:Add, DropDownList, x12 y29 w276 h240 AltSubmit gActList vActList Choose1, %accountList%
Gui, Mng:Add, Button, x12 y59 w110 h30 vMngLogin gMngLogin, Login
Gui, Mng:Add, Button, x178 y59 w110 h30 vMngRemove gMngRemove, Remove
Gui, Mng:Show, w300 h100, Account Manager
return
loadActDatabase()
{
CSV_Load("actdatabase.csv", "actList", ",")
actLength:=TF_CountLines("actdatabase.csv")
tempVar1 = 1
accountList =
resGet = 1
foundTrainer = 0
trLineCheck = 1
trainerLine = 0
while not tempVar1 = actLength
{
tempVar2 := CSV_ReadCell("actList", tempVar1, 1)
tempVar5 := CSV_ReadCell("actList", tempVar1, 3)
accountList = %accountList%%tempVar5%: %tempVar2%|
tempVar1 += 1
}
GuiControl, Mng:, actList, |
GuiControl, Mng:, actList, %accountList%
}
ActList:
return
MngLogin:
Gui, Submit, NoHide
GuiControl, Disable, EmailE
GuiControl, Disable, PasswordE
GuiControl, Disable, GoogleB
GuiControl, Disable, PTCB
GuiControl, Disable, Login
GuiControl, Disable, ActMng
GuiControl, Disable, AddMng
GuiControl, Disable, ActList
GuiControl, Disable, MngLogin
GuiControl, Disable, MngRemove
GuiControl, Disable, PoGoServer
userFromMng := CSV_ReadCell("actList", ActList, 1)
passFromMng := CSV_ReadCell("actList", ActList, 2)
modeFromMng := CSV_ReadCell("actList", ActList, 3)
FileAppend, %userFromMng%`n%passFromMng%`n%modeFromMng%, %A_ScriptDir%\libs\py\pogoapi\info.txt
FileDelete, %A_ScriptDir%\libs\py\pogoapi\done.txt
run, auth.bat
continue = 0
While continue = 0
{
IfExist, %A_ScriptDir%\libs\py\pogoapi\done.txt
{
continue = 1
}
}
FileCopy, %A_ScriptDir%\libs\py\pogoapi\input.txt, %A_ScriptDir%, 1
FileCopy, %A_ScriptDir%\libs\py\pogoapi\player.txt, %A_ScriptDir%, 1
Parse()
return
MngRemove:
Gui, Submit, Nohide
oldActList = %actList%
TF_RemoveLines("!actdatabase.csv", oldActList, oldActList)
loadActDatabase()
GuiControl, Choose, ActList, |%oldActList%
Msgbox, Done!
return
PTCB:
mode = ptc
GuiControl, , Img, %A_ScriptDir%\res\img\ptc.png
return
GoogleB:
mode = google
GuiControl, , Img, %A_ScriptDir%\res\img\google.png
return
Login:
Gui, Submit, NoHide
GuiControl, Disable, EmailE
GuiControl, Disable, PasswordE
GuiControl, Disable, GoogleB
GuiControl, Disable, PTCB
GuiControl, Disable, Login
GuiControl, Disable, ActMng
GuiControl, Disable, AddMng
GuiControl, Disable, PoGoServer
FileAppend, %EmailE%`n%PasswordE%`n%mode%, %A_ScriptDir%\libs\py\pogoapi\info.txt
FileDelete, %A_ScriptDir%\libs\py\pogoapi\done.txt
run, auth.bat
continue = 0
While continue = 0
{
IfExist, %A_ScriptDir%\libs\py\pogoapi\done.txt
{
continue = 1
}
}
FileCopy, %A_ScriptDir%\libs\py\pogoapi\input.txt, %A_ScriptDir%, 1
FileCopy, %A_ScriptDir%\libs\py\pogoapi\player.txt, %A_ScriptDir%, 1
Parse()
return
PoGoServer:
Run, https://go.jooas.com
return
Parse()
{
pla1 := 0
pla2 := 0
pla3 := 0
pla4 := 0
pla5 := 0
pla6 := 0
pla7 := 0
pla8 := 0
pla9 := 0
pla10 := 0
pla11 := 0
pla12 := 0
pla13 := 0
pla14 := 0
pla15 := 0
pla16 := 0
pla17 := 0
pla18 := 0
pla19 := 0
var1 := 0
var2 := 0
var3 := 0
var4 := 0
var5 := 0
var6 := 0
var7 := 0
var8 := 0
var9 := 0
var10 := 0
var11 := 0
var12 := 0
var13 := 0
var14 := 0
var15 := 0
var16 := 0
var17 := 0
Progress, H80 P0 R0-100, , Parsing Response..., Parsing Data...
readLine = 1
FileDelete, output.csv
FileDelete, output.txt
finished = false
FileAppend, Auth Type Detected: %mode%`n, output.txt
FileAppend, Begin Parse!`n########################`n`n, output.txt
FileAppend,,output.csv
TF_Replace("!input.txt", "}","")
TF_Replace("!input.txt", "]","")
TF_Replace("!input.txt", "{","")
TF_Replace("!input.txt", "[","")
TF_Replace("!input.txt", "'","")
TF_Replace("!input.txt", ":","")
TF_Replace("!input.txt", ";","")
;TF_TrimRight("!input.txt", "", "", 1)
;TF_TrimLeft("!input.txt", "", "", 139)
TF_RemoveBlankLines("!input.txt","","")
FileAppend, `nend, input.txt
fileLength := TF_CountLines("input.txt")
Loop
{
FileReadLine, currentLine, input.txt, %readLine%
if currentLine = end
{
FileAppend, Done!, output.txt
break
}
else if currentLine contains pokemon_id
{
StringTrimLeft, var1, currentLine, 11
StringUpper, var1, var1, T
FileAppend, Pokemon Name: %var1%, output.txt
}
else if currentLine contains cp
{
if currentLine contains cp_multiplier
{
StringTrimLeft, var12, currentLine, 14
FileAppend, CP Multiplier: %var12%, output.txt
}
else
{
StringTrimLeft, var2, currentLine, 3
FileAppend, CP: %var2%, output.txt
}
}
else if currentLine contains stamina
{
if currentLine contains stamina_max
{
StringTrimLeft, var4, currentLine, 12
FileAppend, MaxHP: %var4%, output.txt
}
else if currentLine contains individual_stamina
{
StringTrimLeft, var11, currentLine, 19
FileAppend, Individual Stamina: %var11%, output.txt
}
else
{
StringTrimLeft, var3, currentLine, 8
FileAppend, HP/Stamina: %var3%, output.txt
}
}
else if currentLine contains move_1
{
StringTrimLeft, var5, currentLine, 7
StringReplace, var5, var5, _, %a_space%, All
StringUpper, var5, var5, T
FileAppend, Move1: %var5%, output.txt
}
else if currentLine contains move_2
{
StringTrimLeft, var6, currentLine, 7
StringReplace, var6, var6, _, %a_space%, All
StringUpper, var6, var6, T
FileAppend, Move2: %var6%, output.txt
}
else if currentLine contains height_m
{
StringTrimLeft, var7, currentLine, 9
FileAppend, Height (Meters): %var7%, output.txt
}
else if currentLine contains weight_kg
{
StringTrimLeft, var8, currentLine, 10
FileAppend, Weight (KG): %var8%, output.txt
}
else if currentLine contains individual_attack
{
StringTrimLeft, var9, currentLine, 18
FileAppend, Individual Attack: %var9%, output.txt
}
else if currentLine contains individual_defense
{
StringTrimLeft, var10, currentLine, 18
FileAppend, Individual Defense: %var10%, output.txt
}
else if currentLine contains pokeball
{
if currentLine contains pokeballs_thrown
{
StringTrimLeft, pla10, currentLine, 17
FileAppend, Pokeballs Thrown: %pla10%, output.txt
}
else
{
StringTrimLeft, var13, currentLine, 9
FileAppend, Pokeball Type: %var13%, output.txt
FileAppend, `nAppending to CSV`n, output.txt
FileAppend, pokemon`,%var1%`,%var2%`,%var3%`,%var4%`,%var5%`,%var6%`,%var7%`,%var8%`,%var9%`,%var10%`,%var11%`,%var12%`,%var13%`,%var17%`,`,`n,output.csv
var1 := 0
var2 := 0
var3 := 0
var4 := 0
var5 := 0
var6 := 0
var7 := 0
var8 := 0
var9 := 0
var10 := 0
var11 := 0
var12 := 0
var13 := 0
var14 := 0
var15 := 0
var16 := 0
var17 := 0
}
}
;else if currentLine contains CapturedS2CellId:
;{
; StringTrimLeft, var14, currentLine, 28
; FileAppend, CapturedS2CellId: %var14%, output.txt
;}
else if currentLine contains CreationTimeMs
{
StringTrimLeft, var15, currentLine, 15
FileAppend, Creation Time (ms): %var15%, output.txt
}
;else if currentLine contains family
;{
; FileAppend, Pokemon Family data found`, skipping`n, output.txt
; readLine += 1
;}
;PLAYER STATS
else if currentLine contains battle_attack_total
{
FileAppend, Trainer Stats Found!`n, output.txt
StringTrimLeft, pla1, currentLine, 20
FileAppend, Battles Attempted: %pla1%, output.txt
}
else if currentLine contains battle_attack_won
{
StringTrimLeft, pla2, currentLine, 18
FileAppend, Battles Won: %pla2%, output.txt
}
;else if currentLine contains battle_training_total
;{
; StringTrimLeft, pla3, currentLine, 22
; FileAppend, Training Battles: %pla3%, output.txt
;}
else if currentLine contains eggs_hatched
{
StringTrimLeft, pla4, currentLine, 13
FileAppend, Eggs Hatched: %pla4%, output.txt
}
else if currentLine contains experience
{
StringTrimLeft, pla5, currentLine, 11
FileAppend, Current Trainer XP: %pla5%, output.txt
}
else if currentLine contains km_walked
{
StringTrimLeft, pla6, currentLine, 10
FileAppend, Kilometers Walked: %pla6%, output.txt
}
else if currentLine contains level
{
if currentLine contains next_level_xp
{
StringTrimLeft, pla8, currentLine, 14
FileAppend, XP For Next Level: %pla8%, output.txt
}
else if currentLine contains prev_level_xp
{
StringTrimLeft, pla3, currentLine, 14
FileAppend, Previous Level XP Req: %pla3%, output.txt
}
else
{
StringTrimLeft, pla7, currentLine, 6
FileAppend, Player Current Level: %pla7%, output.txt
}
}
else if currentLine contains poke_stop_visits
{
StringTrimLeft, pla9, currentLine, 17
FileAppend, Pokestops Visited: %pla9%, output.txt
}
else if currentLine contains pokeballs_thrown
{
StringTrimLeft, pla10, currentLine, 17
FileAppend, Pokeballs Thrown: %pla10%, output.txt
}
else if currentLine contains pokemons_captured
{
StringTrimLeft, pla11, currentLine, 17
FileAppend, Total Pokemon Captured: %pla11%, output.txt
}
else if currentLine contains pokemons_encountered
{
StringTrimLeft, pla12, currentLine, 20
FileAppend, Total Pokemon Encountered%pla12%, output.txt
}
else if currentLine contains prestige_dropped_total
{
StringTrimLeft, pla13, currentLine, 23
FileAppend, Prestige Dropped: %pla13%, output.txt
}
else if currentLine contains unique_pokedex_entries
{
StringTrimLeft, pla14, currentLine, 23
FileAppend, Unique Pokedex Entries: %pla14%, output.txt
}
;ID check
else if currentLine contains id
{
if currentLine contains ,,
{
StringTrimLeft, var17, currentLine, 5
StringUpper, var17, var17, T
FileAppend, Pokemon UUID: %var1%, output.txt
}
else
{
StringTrimLeft, var17, currentLine, 3
StringUpper, var17, var17, T
FileAppend, Pokemon UUID: %var1%, output.txt
}
}
else if currentLine contains POKECOIN
{
tmpReadLine := readLine + 1
FileReadLine, currentLine, input.txt, %tmpReadLine%
if currentLine contains amount
{
StringTrimLeft, pla18, currentLine, 11
FileAppend, Pokecoins: %pla18%, output.txt
}
else
{
pla18 := 0
FileAppend, No Pokecoins!, output.txt
}
}
else if currentLine contains STARDUST
{
tmpReadLine := readLine + 1
FileReadLine, currentLine, input.txt, %tmpReadLine%
if currentLine contains amount
{
StringTrimLeft, pla19, currentLine, 11
FileAppend, Stardust: %pla19%, output.txt
}
else
{
pla19 := 0
FileAppend, No Stardust!, output.txt
}
}
else
{
FileAppend, Unknown Line : %currentLine%, output.txt
}
PercentDone := ((readLine / fileLength) * 100)
PercentDone := round(PercentDone, 1)
Progress, %PercentDone%, %PercentDone%`% Done, Parsing File... (%PercentDone%`%)
FileAppend, `n, output.txt
readLine += 1
}
FileAppend, Appending Trainer Data to CSV, output.txt
trainerDataPrepend = trainer`,%pla1%`,%pla2%`,%pla4%`,%pla5%`,%pla6%`,%pla7%`,%pla8%`,%pla9%`,%pla10%`,%pla11%`,%pla12%`,%pla13%`,%pla14%,%pla3%`,%pla18%`,%pla19%`n
FileRead, csvPrependVal, output.csv
FileDelete, output.csv
FileAppend, %trainerDataPrepend%, output.csv
FileAppend, %csvPrependVal%, output.csv
pla1 := 0
pla2 := 0
pla3 := 0
pla4 := 0
pla5 := 0
pla6 := 0
pla7 := 0
pla8 := 0
pla9 := 0
pla10 := 0
pla11 := 0
pla12 := 0
pla13 := 0
pla14 := 0
pla15 := 0
pla16 := 0
pla17 := 0
pla18 := 0
pla19 := 0
Progress, Off
run, tv.ahk
ExitApp
}
^]::
FileDelete, %A_ScriptDir%\libs\py\pogoapi\info.txt
reload
return
MainGuiGuiClose:
FileDelete, %A_ScriptDir%\libs\py\pogoapi\info.txt
ExitApp
return
MngGuiClose:
Gui, Mng:Destroy
GuiControl, MainGui:Enable, EmailE
GuiControl, MainGui:Enable, PasswordE
GuiControl, MainGui:Enable, GoogleB
GuiControl, MainGui:Enable, PTCB
GuiControl, MainGui:Enable, Login
GuiControl, MainGui:Enable, ActMng
GuiControl, MainGui:Enable, AddMng
GuiControl, MainGui:Enable, PoGoServer
return