You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Look into whether we could render in pure JS as well as through node-canvas. It's possible we could be speedier by not crossing the JS/C++ boundary. This would probably let us do some crazier things like different blending modes, too.
That said, however, this will be a lot of work for (likely) minor gain. We have bigger optimization bottlenecks at the moment.
The text was updated successfully, but these errors were encountered:
A start at least for how to render a png: npmjs Not sure if we want to define an intermediary format (e.g. SVG) and worry about the actual rasterization later.
Look into whether we could render in pure JS as well as through node-canvas. It's possible we could be speedier by not crossing the JS/C++ boundary. This would probably let us do some crazier things like different blending modes, too.
That said, however, this will be a lot of work for (likely) minor gain. We have bigger optimization bottlenecks at the moment.
The text was updated successfully, but these errors were encountered: