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Basicly a task that is completed by default but "uncomplete" once you do the action
Here is an exemple
You have a normal task that complete once you get a Diamond Axe
It's negative version would be that it is complete UNTIL you get a Diamond Axe, even getting rid of it WILL NOT complete it back
The text was updated successfully, but these errors were encountered:
Does it really require other teams to be involved? Let's think about this for a moment.
To me, it could be as simple as "do not pick up item X", "do not visit biome Y", "do not kill entity Z", etc. If someone failed and did what they were not allowed to do, that "don't do" kind of task would lock, and consequently, the entire team would not be able to fully complete the column/row.
This has the potential to make the game even more interesting by forcing players to achieve something in a way they would have never done if they were not forced to.
Basicly a task that is completed by default but "uncomplete" once you do the action
Here is an exemple
You have a normal task that complete once you get a Diamond Axe
It's negative version would be that it is complete UNTIL you get a Diamond Axe, even getting rid of it WILL NOT complete it back
The text was updated successfully, but these errors were encountered: