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If we pre-generate full puzzles at the main menu, they will hopefully be ready to go by the time the user picks a difficulty and starts a game. This should drop the loading time to almost zero, if done correctly.
The text was updated successfully, but these errors were encountered:
Added with revision 42c8539. This will require further testing to ensure we don't have memory leaks, and further tweaking to ensure we aren't doing extra work.
If we pre-generate full puzzles at the main menu, they will hopefully be ready to go by the time the user picks a difficulty and starts a game. This should drop the loading time to almost zero, if done correctly.
The text was updated successfully, but these errors were encountered: