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detailViewOrchestrator.js
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detailViewOrchestrator.js
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// animate between the list view and the detail view, using FLIP animations
// https://aerotwist.com/blog/flip-your-animations/
var utils = require('./utils');
var themeManager = require('./themeManager');
var worker = require('./../shared/worker');
var each = require('lodash/each');
var marky = require('marky');
var $ = require('./jqueryLite');
// elements
var detailView;
var detailViewContainer;
var detailPanel;
var monstersList;
var detailSprite;
var detailBackButton;
var spriteFacade;
var spinnerHolder;
var spinnerTimeout;
var screenWidth = window.innerWidth;
var screenHeight = window.innerHeight;
var cachedSpanHeight;
var dimensToSpriteRect = {};
var runningAnimationPartOne = false;
var queuedAnimation = false;
var queuedThemeColor;
var animationDelay = utils.canRunHighPerfAnims() ? 0 : 500;
function getScrollTop() {
// browsers seem to disagree on this
return document.body.scrollTop || document.documentElement.scrollTop;
}
function computeTransformsPartOne(nationalId) {
marky.mark('computeTransformsPartOne()');
var sourceSprite = monstersList.querySelector(`.sprite-${nationalId}`);
if (!sourceSprite) {
// Sometimes we can't directly find it because the user has scrolled off the end of the
// list. In this case we can just cheat and choose a random monster because it's better than nothing.
// This only happens when the user presses the forward button on the browser. It's a bit weird
// but kind of an edge case, and better that it "just works" than that it looks pretty.
var sourceSprites = monstersList.querySelectorAll('.monster-sprite');
sourceSprite = sourceSprites[sourceSprites.length - 1];
}
var sourceTitleSpan = sourceSprite.parentElement.querySelector('span');
var sourceSpriteRect = sourceSprite.getBoundingClientRect();
var detailSpriteRect = getDetailSpriteRect();
var sourceTitleSpanHeight = getSpanHeight(sourceTitleSpan);
var spriteChangeX = sourceSpriteRect.left - detailSpriteRect.left;
var spriteChangeY = sourceSpriteRect.top - detailSpriteRect.top;
var scaleX = sourceSpriteRect.width / screenWidth;
var scaleY = (sourceSpriteRect.height - sourceTitleSpanHeight) / screenHeight;
var toX = sourceSpriteRect.left;
var toY = sourceSpriteRect.top;
var bgTransform = `translate(${toX}px,${toY}px) scale(${scaleX},${scaleY})`;
var spriteTransform = `translate(${spriteChangeX}px, ${spriteChangeY}px)`;
marky.stop('computeTransformsPartOne()');
return {
bgTransform,
spriteTransform,
spriteTop: detailSpriteRect.top + getScrollTop(),
spriteLeft: detailSpriteRect.left
};
}
function computeTransformsPartTwo(nationalId, outAnimation) {
marky.mark('computeTransformsPartTwo()');
// reeeaaally fling it away when animating out. looks better
var slideInY = outAnimation ? screenHeight * 1.1 : screenHeight * 0.6;
var fgTransform = `translateY(${slideInY}px)`;
marky.stop('computeTransformsPartTwo()');
return {
fgTransform
};
}
function createSpriteFacade() {
spriteFacade = document.createElement('div');
spriteFacade.classList.add('monster-sprite');
spriteFacade.classList.add('monster-sprite-facade');
spriteFacade.classList.add('hidden');
spriteFacade.style.top = `0px`;
spriteFacade.style.left = `0px`;
document.body.appendChild(spriteFacade);
return spriteFacade;
}
function styleSpriteFacade(nationalId, top, left, transform) {
for (var i = 0; i < spriteFacade.classList.length; i++) {
var className = spriteFacade.classList[i];
if (/^sprite-/.test(className)) {
spriteFacade.classList.remove(className);
break;
}
}
spriteFacade.classList.add(`sprite-${nationalId}`);
spriteFacade.style.top = `${top}px`;
spriteFacade.style.left = `${left}px`;
spriteFacade.style.transform = transform;
return spriteFacade;
}
function doInAnimationPartOne(nationalId) {
document.body.style.overflowY = 'hidden'; // disable scrolling
detailViewContainer.classList.remove('hidden');
var transforms = computeTransformsPartOne(nationalId, false);
var {bgTransform, spriteTransform, spriteTop, spriteLeft} = transforms;
var targetBackground = detailView.querySelector('.detail-view-bg');
var sourceSprite = monstersList.querySelector(`.sprite-${nationalId}`);
if (sourceSprite) {
targetBackground.style.background = sourceSprite.parentElement.style.background;
} else {
// happens if the user navigates to e.g. /pokemon/200 immediately,
// which is technically offscreen. so we cheat
var listItems = monstersList.querySelectorAll('#monsters-list li');
targetBackground.style.background = listItems[nationalId - 1].style.background;
}
var spriteFacade = styleSpriteFacade(nationalId, spriteTop, spriteLeft, spriteTransform);
spriteFacade.classList.remove('hidden');
detailBackButton.style.transform = 'translateX(-40px)';
targetBackground.style.willChange = 'transform';
targetBackground.style.transform = bgTransform;
function onAnimEnd() {
console.log('done animating');
targetBackground.classList.remove('animating');
spriteFacade.classList.remove('animating');
targetBackground.removeEventListener('transitionend', onAnimEnd);
targetBackground.style.willChange = '';
}
targetBackground.addEventListener('transitionend', onAnimEnd);
detailPanel.classList.add('hidden');
requestAnimationFrame(() => {
// go go go!
targetBackground.classList.add('animating');
spriteFacade.classList.add('animating');
targetBackground.style.transform = '';
spriteFacade.style.transform = '';
requestAnimationFrame(() => {
runningAnimationPartOne = false;
if (queuedAnimation) {
requestAnimationFrame(() => {
queuedAnimation();
queuedAnimation = null;
});
} else {
// if the second animation is delayed more than 5 seconds,
// show a spinner to reassure the user (only happens with slow
// connections on first load)
spinnerTimeout = setTimeout(() => {
spinnerHolder.classList.add('shown');
}, 5000);
}
if (queuedThemeColor) {
themeManager.setThemeColor(queuedThemeColor);
queuedThemeColor = null;
}
});
});
}
function doInAnimationPartTwo(nationalId) {
spinnerHolder.classList.remove('shown');
clearTimeout(spinnerTimeout);
detailPanel.style.overflowY = 'scroll'; // re-enable overflow on the panel
document.body.style.overflowY = 'hidden'; // disable scrolling
document.documentElement.style.overflowY = 'hidden'; //disable scrolling
// hide monster moves until they're shown after the panel
detailPanel.querySelector('.monster-moves').classList.add('hidden');
detailPanel.classList.remove('hidden');
detailSprite.style.opacity = 0;
var {fgTransform} = computeTransformsPartTwo(nationalId, false);
detailPanel.style.transform = fgTransform;
requestAnimationFrame(() => {
// go go go!
detailPanel.classList.add('animating');
detailBackButton.classList.add('animating');
detailPanel.style.transform = '';
detailBackButton.style.transform = '';
});
function onAnimEnd() {
console.log('done animating part two');
detailBackButton.classList.remove('animating');
detailPanel.classList.remove('animating');
spriteFacade.classList.add('hidden');
detailSprite.style.opacity = 1;
// don't run this until the panel has animated in, in order to keep the
// the animation smooth
worker.postMessage({
type: 'movesDetail',
nationalId: nationalId
});
detailPanel.removeEventListener('transitionend', onAnimEnd);
}
detailPanel.addEventListener('transitionend', onAnimEnd);
}
function doOutAnimation(nationalId) {
detailPanel.scrollTop = 0; // scroll panel to top, disable scrolling during animation
detailPanel.style.overflowY = 'visible';
document.body.style.overflowY = 'visible'; // re-enable scrolling
document.documentElement.style.overflowY = ''; //re-enable scrolling
var transforms = computeTransformsPartOne(nationalId, true);
var {bgTransform, spriteTransform, spriteTop, spriteLeft} = transforms;
var {fgTransform} = computeTransformsPartTwo(nationalId, true);
var targetBackground = detailView.querySelector('.detail-view-bg');
var detailSprite = detailView.querySelector('.detail-sprite');
var spriteFacade = styleSpriteFacade(nationalId, spriteTop, spriteLeft, '');
spriteFacade.classList.remove('hidden');
detailSprite.style.opacity = 0;
targetBackground.style.willChange = 'transform';
targetBackground.style.transform = '';
detailPanel.style.transform = '';
requestAnimationFrame(() => {
// go go go!
detailBackButton.classList.add('animating');
detailPanel.classList.add('animating');
targetBackground.classList.add('animating');
spriteFacade.classList.add('animating');
spriteFacade.style.transform = spriteTransform;
targetBackground.style.transform = bgTransform;
detailPanel.style.transform = fgTransform;
detailBackButton.style.transform = 'translateX(-60px)';
});
function onAnimEnd() {
console.log('done animating part one');
detailPanel.classList.remove('animating');
targetBackground.classList.remove('animating');
spriteFacade.classList.remove('animating');
detailBackButton.classList.remove('animating');
targetBackground.style.transform = '';
detailPanel.style.transform = '';
detailViewContainer.classList.add('hidden');
spriteFacade.classList.add('hidden');
detailSprite.style.opacity = 1;
// clean up any expanded move lists
each(detailView.querySelectorAll('.moves-row-detail'), el => el.classList.add('hidden'));
each(detailView.querySelectorAll('.dropdown-button-image'), el => el.style.transform = '');
targetBackground.removeEventListener('transitionend', onAnimEnd);
targetBackground.style.willChange = '';
}
themeManager.resetThemeColor();
targetBackground.addEventListener('transitionend', onAnimEnd);
}
function init() {
detailView = $('#detail-view');
detailViewContainer = $('#detail-view-container');
monstersList = $('#monsters-list');
detailPanel = $('.detail-panel');
spinnerHolder = $('.big-spinner-holder');
detailSprite = detailView.querySelector('.detail-sprite');
detailBackButton = detailView.querySelector('.detail-back-button');
spriteFacade = createSpriteFacade();
}
function onResize() {
// these are expensive to compute, so only compute when the window is resized
screenWidth = window.innerWidth;
screenHeight = window.innerHeight;
}
function getCachedDetailSpriteRect() {
var dimens = screenWidth + '_' + screenHeight;
return dimensToSpriteRect[dimens];
}
function getDetailSpriteRect() {
// the size/location of the target sprite is fixed given the window size,
// so we can just cache it and avoid the expensive getBoundingClientRect()
var result = getCachedDetailSpriteRect();
if (result) {
return result;
}
var dimens = screenWidth + '_' + screenHeight;
result = dimensToSpriteRect[dimens] = detailSprite.getBoundingClientRect();
return result;
}
function getSpanHeight(span) {
// this never changes, so we can cache it instead of recomputing style
// every time
if (typeof cachedSpanHeight === 'number') {
return cachedSpanHeight;
}
var spanStyle = getComputedStyle(span);
cachedSpanHeight = parseInt(spanStyle.height.replace('px', ''), 10);
return cachedSpanHeight;
}
document.addEventListener('DOMContentLoaded', init);
window.addEventListener('resize', onResize);
function animateInPartOne(nationalId) {
runningAnimationPartOne = true;
// artificial delay to let the material animation play
setTimeout(() => {
requestAnimationFrame(() => doInAnimationPartOne(nationalId));
}, 20);
}
function createPartTwoAnimation(nationalId) {
// it is very likely that old Android phones will not run these two
// animations very well if they occur at the same time. so stagger them
if (animationDelay === 0) {
return () => requestAnimationFrame(() => doInAnimationPartTwo(nationalId));
}
return () => setTimeout(() =>
requestAnimationFrame(() => doInAnimationPartTwo(nationalId)),
animationDelay);
}
function animateInPartTwo(nationalId) {
var runPartTwoAnimation = createPartTwoAnimation(nationalId);
if (runningAnimationPartOne) {
console.log('waiting for part one animation to finish');
queuedAnimation = runPartTwoAnimation;
} else {
console.log('running part two animation immediately');
runPartTwoAnimation();
}
}
function animateOut(nationalId) {
requestAnimationFrame(() => doOutAnimation(nationalId));
}
function setThemeColor(color) {
if (runningAnimationPartOne) {
queuedThemeColor = color;
} else {
themeManager.setThemeColor(color);
}
}
worker.addEventListener('message', e => {
if (e.data.type === 'themeColor') {
setThemeColor(e.data.color);
}
});
module.exports = {
animateInPartOne,
animateInPartTwo,
animateOut
};