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WearChange.go
57 lines (45 loc) · 1.1 KB
/
WearChange.go
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package eqStruct
import (
"github.com/nomoresecretz/ghoeq-common/proto/eqstruct"
"google.golang.org/protobuf/proto"
)
type WearChange struct {
SpawnID uint16
WearSlotID uint8
Material uint16
Color *TintStruct
bPointer int
}
func (p *WearChange) EQType() EQType { return EQT_WearChange }
func (p *WearChange) bp() *int { return &p.bPointer }
func (p *WearChange) Unmarshal(b []byte) (int, error) {
p.bPointer = 0
if err := EQRead(b, p, &p.SpawnID, 0); err != nil {
return 0, err
}
if err := EQRead(b, p, &p.WearSlotID, 0); err != nil {
return 0, err
}
p.bPointer = 4
if err := EQRead(b, p, &p.Material, 0); err != nil {
return 0, err
}
p.Color = &TintStruct{}
bp, err := p.Color.Unmarshal(b[p.bPointer:])
if err != nil {
return 0, err
}
p.bPointer += bp
return p.bPointer, nil
}
func (p *WearChange) Proto() *eqstruct.WearChange {
return &eqstruct.WearChange{
SpawnId: uint32(p.SpawnID),
WearSlotId: uint32(p.WearSlotID),
Material: uint32(p.Material),
Color: p.Color.Proto(),
}
}
func (p *WearChange) ProtoMess() proto.Message {
return p.Proto()
}