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How do I drive the model #4
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I don't know what data you're talking about. You need to be more specific. Everything loaded by the loader conforms to the specifications of Babylon.js. |
Whether a general method can be provided for manipulating bone or deformation,like:https://github.com/virtual-cast/babylon-vrm-loader/tree/master |
That is the interface that is possible because the vrm bone structure is guaranteed to be constant. PMX cannot create such an interface because of its free bone structure, and even if it can, such an interface adversely affects performance and bundle size. |
A sample bone binding code can be found in this link. |
What does 'the vrm bone structure is guaranteed to be constant.' and 'PMX cannot create such an interface because of its free bone structure, and even if it can, such an interface adversely affects performance and bundle size.' mean? |
https://docs.unity3d.com/ScriptReference/HumanBodyBones.html https://github.com/virtual-cast/babylon-vrm-loader/blob/master/src/humanoid-bone.ts |
The mmd plugin for threejs supports this feature, would you consider supporting it |
I've never heard of it. I don't even know what exactly you're talking about. |
Just like the vrm loader, it drives the face and bones |
As I said above, all operations are already possible with the feature of Babylon.js. Bone / Skeleton manipulate is possible through the And you can also manipulate morphs that operate at mmd runtime through |
Okay, thank you |
There is no further discussion, so I will close the issue. If you have any other questions, please feel free to post new issues |
If I have some data about my face and body, how do I drive the model
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