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This should finally resolve issues where server tick events calling `doDecay`, etc, cause null pointer issues where the server is null or the return of `MinecraftServer::overworld` is null. I'm still convinced that these "issues" are simply masking the fact that the server is in an errored state, or that these server tick events are being called before the server has been set up -- all of which make no sense, as the overworld is the first level created, and as such is created in the instantiation of the server itself.
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