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Potentially better handling for #313.
Error messages when attempting to save including the block position and dimension instead of just straight up crashing. Properly check for a null `tileId` when loading and generate a new `tileId` if it's null, instead of if it's just not loaded properly. I'm not sure if it's ever possible for this to take place, but it's worth it. Finally, if a player opens a container which doesn't have a generated `tileId` for whatever reason, inform them of that fact.
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