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MSAA Framebuffer is not complete #18

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kleung845 opened this issue Jul 27, 2023 · 0 comments
Open

MSAA Framebuffer is not complete #18

kleung845 opened this issue Jul 27, 2023 · 0 comments
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bug Something isn't working

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@kleung845
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I wrote a comment describing the error https://www.youtube.com/watch?v=vaIjhVUIC5Q and uploaded a video that demonstrates the error https://youtu.be/m7qhovYQIOs in Visual Studio 2022 error https://postimg.cc/sv4h0JnX Sir I am not well versed in programming, but could you please write to me what needs to be done to fix this error.
error:
ERROR::FRAMEBUFFER::MSAA Framebuffer is not complete!
GLShader()
GLShader()
GLShader()
GLShader()
GLShader()
GLShader()
GLShader()
GLShader()
GLShader()
MainScene()
ERROR::FRAMEBUFFER::MSAA Framebuffer is not complete!
framebuffer error
body.001_bony_body.001mesh.002

    • bone_name: mixamorig:Head bone_id: 0
    • bone_name: mixamorig:HeadTop_End bone_id: 1
    • bone_name: mixamorig:Hips bone_id: 2
    • bone_name: mixamorig:LeftArm bone_id: 3
    • bone_name: mixamorig:LeftFoot bone_id: 4
    • bone_name: mixamorig:LeftForeArm bone_id: 5
    • bone_name: mixamorig:LeftHand bone_id: 6
    • bone_name: mixamorig:LeftHandIndex1 bone_id: 7
    • bone_name: mixamorig:LeftHandIndex2 bone_id: 8
    • bone_name: mixamorig:LeftHandIndex3 bone_id: 9
    • bone_name: mixamorig:LeftHandIndex4 bone_id: 10
    • bone_name: mixamorig:LeftHandThumb1 bone_id: 11
    • bone_name: mixamorig:LeftHandThumb2 bone_id: 12
    • bone_name: mixamorig:LeftHandThumb3 bone_id: 13
    • bone_name: mixamorig:LeftHandThumb4 bone_id: 14
    • bone_name: mixamorig:LeftLeg bone_id: 15
    • bone_name: mixamorig:LeftShoulder bone_id: 16
    • bone_name: mixamorig:LeftToeBase bone_id: 17
    • bone_name: mixamorig:LeftToe_End bone_id: 18
    • bone_name: mixamorig:LeftUpLeg bone_id: 19
    • bone_name: mixamorig:Neck bone_id: 20
    • bone_name: mixamorig:RightArm bone_id: 21
    • bone_name: mixamorig:RightFoot bone_id: 22
    • bone_name: mixamorig:RightForeArm bone_id: 23
    • bone_name: mixamorig:RightHand bone_id: 24
    • bone_name: mixamorig:RightHandIndex1 bone_id: 25
    • bone_name: mixamorig:RightHandIndex2 bone_id: 26
    • bone_name: mixamorig:RightHandIndex3 bone_id: 27
    • bone_name: mixamorig:RightHandIndex4 bone_id: 28
    • bone_name: mixamorig:RightHandThumb1 bone_id: 29
    • bone_name: mixamorig:RightHandThumb2 bone_id: 30
    • bone_name: mixamorig:RightHandThumb3 bone_id: 31
    • bone_name: mixamorig:RightHandThumb4 bone_id: 32
    • bone_name: mixamorig:RightLeg bone_id: 33
    • bone_name: mixamorig:RightShoulder bone_id: 34
    • bone_name: mixamorig:RightToeBase bone_id: 35
    • bone_name: mixamorig:RightToe_End bone_id: 36
    • bone_name: mixamorig:RightUpLeg bone_id: 37
    • bone_name: mixamorig:Spine bone_id: 38
    • bone_name: mixamorig:Spine1 bone_id: 39
    • bone_name: mixamorig:Spine2 bone_id: 40
      LoadMaterialTextures: 1 0
      LoadMaterialTextures: 2 0
      LoadMaterialTextures: 5 0
      LoadMaterialTextures: 3 0
      body.001_bony_body.001mesh.001
      LoadMaterialTextures: 1 0
      LoadMaterialTextures: 2 0
      LoadMaterialTextures: 5 0
      LoadMaterialTextures: 3 0
      body.001_bony_body.001mesh.003
      LoadMaterialTextures: 1 0
      LoadMaterialTextures: 2 0
      LoadMaterialTextures: 5 0
      LoadMaterialTextures: 3 0
      Animation Add: 1
    • TO ENTITY: RootNode
      ---------------------------------------------------------- Children: Armature.001
    • TO ENTITY: Armature.001
      ---------------------------------------------------------- Children: mixamorig:Hips
    • TO ENTITY: mixamorig:Hips
      PoseComponent
      =============== POSE: Armature.001
      ---------------------------------------------------------- Children: mixamorig:Spine
    • TO ENTITY: mixamorig:Spine
      ---------------------------------------------------------- Children: mixamorig:Spine1
    • TO ENTITY: mixamorig:Spine1
      ---------------------------------------------------------- Children: mixamorig:Spine2
    • TO ENTITY: mixamorig:Spine2
      ---------------------------------------------------------- Children: mixamorig:Neck
    • TO ENTITY: mixamorig:Neck
      ---------------------------------------------------------- Children: mixamorig:Head
    • TO ENTITY: mixamorig:Head
      ---------------------------------------------------------- Children: mixamorig:HeadTop_End
    • TO ENTITY: mixamorig:HeadTop_End
      ---------------------------------------------------------- Children: mixamorig:LeftShoulder
    • TO ENTITY: mixamorig:LeftShoulder
      ---------------------------------------------------------- Children: mixamorig:LeftArm
    • TO ENTITY: mixamorig:LeftArm
      ---------------------------------------------------------- Children: mixamorig:LeftForeArm
    • TO ENTITY: mixamorig:LeftForeArm
      ---------------------------------------------------------- Children: mixamorig:LeftHand
    • TO ENTITY: mixamorig:LeftHand
      ---------------------------------------------------------- Children: mixamorig:LeftHandThumb1
    • TO ENTITY: mixamorig:LeftHandThumb1
      ---------------------------------------------------------- Children: mixamorig:LeftHandThumb2
    • TO ENTITY: mixamorig:LeftHandThumb2
      ---------------------------------------------------------- Children: mixamorig:LeftHandThumb3
    • TO ENTITY: mixamorig:LeftHandThumb3
      ---------------------------------------------------------- Children: mixamorig:LeftHandThumb4
    • TO ENTITY: mixamorig:LeftHandThumb4
      ---------------------------------------------------------- Children: mixamorig:LeftHandIndex1
    • TO ENTITY: mixamorig:LeftHandIndex1
      ---------------------------------------------------------- Children: mixamorig:LeftHandIndex2
    • TO ENTITY: mixamorig:LeftHandIndex2
      ---------------------------------------------------------- Children: mixamorig:LeftHandIndex3
    • TO ENTITY: mixamorig:LeftHandIndex3
      ---------------------------------------------------------- Children: mixamorig:LeftHandIndex4
    • TO ENTITY: mixamorig:LeftHandIndex4
      ---------------------------------------------------------- Children: mixamorig:RightShoulder
    • TO ENTITY: mixamorig:RightShoulder
      ---------------------------------------------------------- Children: mixamorig:RightArm
    • TO ENTITY: mixamorig:RightArm
      ---------------------------------------------------------- Children: mixamorig:RightForeArm
    • TO ENTITY: mixamorig:RightForeArm
      ---------------------------------------------------------- Children: mixamorig:RightHand
    • TO ENTITY: mixamorig:RightHand
      ---------------------------------------------------------- Children: mixamorig:RightHandThumb1
    • TO ENTITY: mixamorig:RightHandThumb1
      ---------------------------------------------------------- Children: mixamorig:RightHandThumb2
    • TO ENTITY: mixamorig:RightHandThumb2
      ---------------------------------------------------------- Children: mixamorig:RightHandThumb3
    • TO ENTITY: mixamorig:RightHandThumb3
      ---------------------------------------------------------- Children: mixamorig:RightHandThumb4
    • TO ENTITY: mixamorig:RightHandThumb4
      ---------------------------------------------------------- Children: mixamorig:RightHandIndex1
    • TO ENTITY: mixamorig:RightHandIndex1
      ---------------------------------------------------------- Children: mixamorig:RightHandIndex2
    • TO ENTITY: mixamorig:RightHandIndex2
      ---------------------------------------------------------- Children: mixamorig:RightHandIndex3
    • TO ENTITY: mixamorig:RightHandIndex3
      ---------------------------------------------------------- Children: mixamorig:RightHandIndex4
    • TO ENTITY: mixamorig:RightHandIndex4
      ---------------------------------------------------------- Children: mixamorig:LeftUpLeg
    • TO ENTITY: mixamorig:LeftUpLeg
      ---------------------------------------------------------- Children: mixamorig:LeftLeg
    • TO ENTITY: mixamorig:LeftLeg
      ---------------------------------------------------------- Children: mixamorig:LeftFoot
    • TO ENTITY: mixamorig:LeftFoot
      ---------------------------------------------------------- Children: mixamorig:LeftToeBase
    • TO ENTITY: mixamorig:LeftToeBase
      ---------------------------------------------------------- Children: mixamorig:LeftToe_End
    • TO ENTITY: mixamorig:LeftToe_End
      ---------------------------------------------------------- Children: mixamorig:RightUpLeg
    • TO ENTITY: mixamorig:RightUpLeg
      ---------------------------------------------------------- Children: mixamorig:RightLeg
    • TO ENTITY: mixamorig:RightLeg
      ---------------------------------------------------------- Children: mixamorig:RightFoot
    • TO ENTITY: mixamorig:RightFoot
      ---------------------------------------------------------- Children: mixamorig:RightToeBase
    • TO ENTITY: mixamorig:RightToeBase
      ---------------------------------------------------------- Children: mixamorig:RightToe_End
    • TO ENTITY: mixamorig:RightToe_End
      ---------------------------------------------------------- Children: body.001_bony_body.001mesh.002
    • TO ENTITY: body.001_bony_body.001mesh.002
      ===================== MESH: body.001_bony_body.001mesh.002
      ---------------------------------------------------------- Children: body.001_bony_body.001mesh.001
    • TO ENTITY: body.001_bony_body.001mesh.001
      ===================== MESH: body.001_bony_body.001mesh.001
      ---------------------------------------------------------- Children: body.001_bony_body.001mesh.003
    • TO ENTITY: body.001_bony_body.001mesh.003
      ===================== MESH: body.001_bony_body.001mesh.003
      ~ModelNode: RootNode
      ~ModelNode: Armature.001
      ~ModelNode: mixamorig:Hips
      ~ModelNode: mixamorig:Spine
      ~ModelNode: mixamorig:Spine1
      ~ModelNode: mixamorig:Spine2
      ~ModelNode: mixamorig:Neck
      ~ModelNode: mixamorig:Head
      ~ModelNode: mixamorig:HeadTop_End
      ~ModelNode: mixamorig:LeftShoulder
      ~ModelNode: mixamorig:LeftArm
      ~ModelNode: mixamorig:LeftForeArm
      ~ModelNode: mixamorig:LeftHand
      ~ModelNode: mixamorig:LeftHandThumb1
      ~ModelNode: mixamorig:LeftHandThumb2
      ~ModelNode: mixamorig:LeftHandThumb3
      ~ModelNode: mixamorig:LeftHandThumb4
      ~ModelNode: mixamorig:LeftHandIndex1
      ~ModelNode: mixamorig:LeftHandIndex2
      ~ModelNode: mixamorig:LeftHandIndex3
      ~ModelNode: mixamorig:LeftHandIndex4
      ~ModelNode: mixamorig:RightShoulder
      ~ModelNode: mixamorig:RightArm
      ~ModelNode: mixamorig:RightForeArm
      ~ModelNode: mixamorig:RightHand
      ~ModelNode: mixamorig:RightHandThumb1
      ~ModelNode: mixamorig:RightHandThumb2
      ~ModelNode: mixamorig:RightHandThumb3
      ~ModelNode: mixamorig:RightHandThumb4
      ~ModelNode: mixamorig:RightHandIndex1
      ~ModelNode: mixamorig:RightHandIndex2
      ~ModelNode: mixamorig:RightHandIndex3
      ~ModelNode: mixamorig:RightHandIndex4
      ~ModelNode: mixamorig:LeftUpLeg
      ~ModelNode: mixamorig:LeftLeg
      ~ModelNode: mixamorig:LeftFoot
      ~ModelNode: mixamorig:LeftToeBase
      ~ModelNode: mixamorig:LeftToe_End
      ~ModelNode: mixamorig:RightUpLeg
      ~ModelNode: mixamorig:RightLeg
      ~ModelNode: mixamorig:RightFoot
      ~ModelNode: mixamorig:RightToeBase
      ~ModelNode: mixamorig:RightToe_End
      ~ModelNode: body.001_bony_body.001mesh.002
      ~ModelNode: body.001_bony_body.001mesh.001
      ~ModelNode: body.001_bony_body.001mesh.003
      ERROR::FRAMEBUFFER::MSAA Framebuffer is not complete!
      main scene: 1282
      ERROR::FRAMEBUFFER::MSAA Framebuffer is not complete!
      framebuffer error
      ERROR::FRAMEBUFFER::MSAA Framebuffer is not complete!
      main scene: 1282
      ERROR::FRAMEBUFFER::MSAA Framebuffer is not complete!
      framebuffer error
      ERROR::FRAMEBUFFER::MSAA Framebuffer is not complete!
      main scene: 1282
@kleung845 kleung845 added the bug Something isn't working label Jul 27, 2023
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