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Area.js
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Area.js
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'use strict';
const Assert = require('assert-js');
const Tile = require('./Area/Tile');
const Position = require('./Area/Position');
const Player = require('./../Player');
const Spawn = require('./../Spawn');
const Monster = require('./../Monster');
const Calculator = require('./../../Common/AreaCalculator');
const Range = require('./../../Common/AreaRange');
const PathFinder = require('./../../Common/PathFinder');
const Grid = require('./../../Common/PathFinderGrid');
/**
* Client displays x: 15 and y: 11 but it keeps 2 tiles hidden.
*
* @type {{x: number, y: number}}
*/
const VISIBLE_TILES = {x: 17, y: 15};
class Area
{
/**
* Default spawn position is x:0, y:0 it can be changed with changeSpawnPosition() method
*
* @param {string} name
* @param {int} sizeX
* @param {int} sizeY
*/
constructor(name, sizeX, sizeY)
{
Assert.greaterThan(0, sizeX);
Assert.greaterThan(0, sizeY);
this._name = name;
this._sizeX = sizeX;
this._sizeY = sizeY;
this._tiles = new Map();
this._characters = new Map();
this._spawns = new Map();
this._monsters = new Map();
this._spawnPosition = new Position(0, 0);
this._pathFinder = new PathFinder();
}
/**
* @returns {string}
*/
get name()
{
return this._name;
}
/**
* @returns {int}
*/
static get visibleX()
{
return VISIBLE_TILES.x;
}
/**
* @returns {int}
*/
static get visibleY()
{
return VISIBLE_TILES.y;
}
/**
* @returns {Player[]}
*/
get players()
{
return Array.from(this._characters.values());
}
/**
* @returns {Spawn[]}
*/
get spawns()
{
return Array.from(this._spawns.values());
}
/**
* @returns {Monster[]}
*/
get monsters()
{
let monsters = [];
for (let monsterId of this._monsters.keys()) {
monsters.push(this.getMonster(monsterId));
}
return monsters;
}
/**
* @param {string} playerId
* @returns {Player}
*/
getPlayer(playerId)
{
Assert.string(playerId);
if (!this._characters.has(playerId)) {
throw new Error(`Player with id ${playerId} does not exists.`);
}
return this._characters.get(playerId);
}
/**
* @param {string} playerId
* @returns {Player[]}
*/
visiblePlayersFor(playerId)
{
let characters = [];
let player = this.getPlayer(playerId);
let range = Calculator.visibleTilesRange(
player.position.x,
player.position.y,
VISIBLE_TILES.x,
VISIBLE_TILES.y
);
for (let tile of this.tilesRange(range)) {
for (let characterId of tile.players) {
if (characterId === playerId) {
continue;
}
characters.push(this._characters.get(characterId));
}
}
return characters;
}
/**
* @param {string} playerId
* @param {Position} position
* @returns {boolean}
*/
isPlayerVisibleFrom(playerId, position)
{
Assert.string(playerId);
Assert.instanceOf(position, Position);
let range = Calculator.visibleTilesRange(
position.x,
position.y,
VISIBLE_TILES.x,
VISIBLE_TILES.y
);
for (let tile of this.tilesRange(range)) {
for (let characterId of tile.players) {
if (characterId === playerId) {
return true;
}
}
}
return false;
}
/**
* @param {Position} position
* @returns {Player[]}
*/
visiblePlayersFrom(position)
{
Assert.instanceOf(position, Position);
let characters = [];
let range = Calculator.visibleTilesRange(
position.x,
position.y,
VISIBLE_TILES.x,
VISIBLE_TILES.y
);
for (let tile of this.tilesRange(range)) {
for (let playerId of tile.players) {
characters.push(this._characters.get(playerId));
}
}
return characters;
}
/**
* @param {Player} newPlayer
*/
loginPlayer(newPlayer)
{
Assert.instanceOf(newPlayer, Player);
if (this._characters.has(newPlayer.id) === true) {
throw `Player with id "${newPlayer.id}" is already present in area "${this._name}"`;
}
this._characters.set(newPlayer.id, newPlayer);
this._tiles.get(newPlayer.position.toString()).playerWalkOn(newPlayer.id);
}
/**
* @param {string} playerId
*/
logoutPlayer(playerId)
{
let player = this.getPlayer(playerId);
let tile = this._tiles.get(player.position.toString());
for (let monsterId of player.attackedByMonsters) {
let monster = this.getMonster(monsterId);
monster.stopAttacking();
player.removeAttackingMonster(monsterId);
}
tile.playerLeave(playerId);
this._characters.delete(playerId);
}
/**
* @param {string} playerId
*/
removeCharacter(playerId)
{
let player = this.getPlayer(playerId);
let tile = this._tiles.get(player.position.toString());
for (let monsterId of player.attackedByMonsters) {
let monster = this.getMonster(monsterId);
monster.stopAttacking();
player.removeAttackingMonster(monsterId);
}
tile.playerLeave(playerId);
this._characters.delete(playerId);
}
/**
* @param {Position} position
* @returns {Tile}
*/
tile(position)
{
Assert.instanceOf(position, Position);
if (!this._tiles.has(position.toString())) {
throw new Error(`There is no tile on position ${position.toString()}`);
}
return this._tiles.get(position.toString());
}
/**
* @param {Position} position
* @returns {boolean}
*/
hasTile(position)
{
Assert.instanceOf(position, Position);
return this._tiles.has(position.toString());
}
/**
* @param {Tile} newTile
*/
addTile(newTile)
{
Assert.instanceOf(newTile, Tile);
if (this._tiles.has(newTile.position.toString())) {
throw `Area "${this._name}" already have a tile on position ${newTile.position.toString()}`;
}
this._validatePositionBoundaries(newTile);
this._tiles.set(newTile.position.toString(), newTile);
}
/**
* @param {Range} range
*/
tilesRange(range)
{
Assert.instanceOf(range, Range);
let tiles = [];
for (let x = range.startX; x <= range.endX; x++) {
for (let y = range.startY; y <= range.endY; y++) {
let t = this._tiles.get(Position.toStringFromNative(x, y));
if (t !== undefined) {
tiles.push(t);
}
}
}
return tiles;
}
/**
* @param {string} playerId
* @returns {Tile[]}
*/
visibleTilesFor(playerId)
{
let player = this.getPlayer(playerId);
return this.tilesRange(Calculator.visibleTilesRange(
player.position.x,
player.position.y,
VISIBLE_TILES.x,
VISIBLE_TILES.y
));
}
/**
* @param {Position} position
* @returns {Tile[]}
*/
visibleTilesFrom(position)
{
Assert.instanceOf(position, Position);
return this.tilesRange(Calculator.visibleTilesRange(
position.x,
position.y,
VISIBLE_TILES.x,
VISIBLE_TILES.y
));
}
/**
* @param {Spawn} spawn
*/
addSpawn(spawn)
{
Assert.instanceOf(spawn, Spawn);
this._spawns.set(spawn.id, spawn);
}
/**
* @param {string} monsterId
* @returns {Monster}
*/
getMonster(monsterId)
{
return this._spawns.get(this._monsters.get(monsterId)).getMonster(monsterId);
}
/**
* @param {Monster} monster
*/
addMonster(monster)
{
Assert.instanceOf(monster, Monster);
this._monsters.set(monster.id, monster.spawnId);
}
/**
* @param {string} monsterId
*/
removeMonster(monsterId)
{
let monster = this.getMonster(monsterId);
let t = this._tiles.get(monster.position.toString());
t.monsterLeave();
for (let player of this._characters.values()) {
if (player.isAttackingMonster(monster.id)) {
player.stopAttack();
}
if (player.isAttackedBy(monster.id)) {
player.removeAttackingMonster(monster.id);
}
}
this._monsters.delete(monsterId);
this._spawns.get(monster.spawnId).removeMonster(monsterId);
}
/**
* @param {string} playerId
* @returns {Array}
*/
visibleMonstersFor(playerId)
{
let monsters = [];
let player = this.getPlayer(playerId);
let range = Calculator.visibleTilesRange(
player.position.x,
player.position.y,
VISIBLE_TILES.x,
VISIBLE_TILES.y
);
for (let tile of this.tilesRange(range)) {
if (!tile.isMonsterOn) {
continue ;
}
monsters.push(this.getMonster(tile.monster));
}
return monsters;
}
/**
* @param {Position} fromPosition
* @param {Position} toPosition
* @returns {Position[]}
*/
findPath(fromPosition, toPosition)
{
let grid = new Grid(VISIBLE_TILES.x, VISIBLE_TILES.y);
let centerPosition = {
x: (VISIBLE_TILES.x - 1) / 2,
y: (VISIBLE_TILES.y - 1) / 2
};
for (let tile of this.visibleTilesFrom(fromPosition)) {
let walkable = tile.canWalkOn;
if (tile.position.isEqualTo(toPosition)) {
walkable = true;
}
if (tile.position.isEqualTo(fromPosition)) {
walkable = true;
}
grid.addTile(
tile.position.x - fromPosition.x + centerPosition.x,
tile.position.y - fromPosition.y + centerPosition.y,
walkable
);
}
try {
let path = this._pathFinder.findPath(
centerPosition.x,
centerPosition.y,
centerPosition.x - (fromPosition.x - toPosition.x),
centerPosition.y - (fromPosition.y - toPosition.y),
grid
);
return path.map(function(pathNode) {
return new Position(
fromPosition.x - (centerPosition.x - pathNode.x),
fromPosition.y - (centerPosition.y - pathNode.y)
)
});
} catch(error) { return []}
}
/**
* @param {Tile} newTile
* @private
*/
_validatePositionBoundaries(newTile)
{
if (newTile.position.x > this._sizeX || newTile.position.y > this._sizeY) {
throw `Area "${this._name}" boundaries are x: ${this._sizeX}, y: ${this._sizeY}. Tile position is ${newTile.position.toString()}`;
}
}
}
module.exports = Area;