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Small oversight: the steering axis is directly tied to the world up axis or so it seems, so the wheels effectively slowly invert steering as the car flips.
Not only does the steering direction/amount change but the wheels also go from facing the bottom of the car to being upright as one steers, best visible on a half-flipped car, where this will cause them to lean at an odd angle to the side.
The text was updated successfully, but these errors were encountered:
I've noticed this myself, haha. I just never tested rotations in the car that is not flat on the ground while developing. I'm probably adding rotations in the wrong order, as there is a roll, steering and also 180 rotation for right side wheels. Note that the wheel model rotation is purely visual, so it doesn't influence physics. The graphical wheel follows physics. Will fix.
Small oversight: the steering axis is directly tied to the world up axis or so it seems, so the wheels effectively slowly invert steering as the car flips.
Not only does the steering direction/amount change but the wheels also go from facing the bottom of the car to being upright as one steers, best visible on a half-flipped car, where this will cause them to lean at an odd angle to the side.
The text was updated successfully, but these errors were encountered: