Skip to content

Latest commit

 

History

History
114 lines (61 loc) · 3.3 KB

GetStatus200ResponseStats.md

File metadata and controls

114 lines (61 loc) · 3.3 KB

GetStatus200ResponseStats

Properties

Name Type Description Notes
Agents int32 Number of registered agents in the game.
Ships int32 Total number of ships in the game.
Systems int32 Total number of systems in the game.
Waypoints int32 Total number of waypoints in the game.

Methods

NewGetStatus200ResponseStats

func NewGetStatus200ResponseStats(agents int32, ships int32, systems int32, waypoints int32, ) *GetStatus200ResponseStats

NewGetStatus200ResponseStats instantiates a new GetStatus200ResponseStats object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewGetStatus200ResponseStatsWithDefaults

func NewGetStatus200ResponseStatsWithDefaults() *GetStatus200ResponseStats

NewGetStatus200ResponseStatsWithDefaults instantiates a new GetStatus200ResponseStats object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetAgents

func (o *GetStatus200ResponseStats) GetAgents() int32

GetAgents returns the Agents field if non-nil, zero value otherwise.

GetAgentsOk

func (o *GetStatus200ResponseStats) GetAgentsOk() (*int32, bool)

GetAgentsOk returns a tuple with the Agents field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAgents

func (o *GetStatus200ResponseStats) SetAgents(v int32)

SetAgents sets Agents field to given value.

GetShips

func (o *GetStatus200ResponseStats) GetShips() int32

GetShips returns the Ships field if non-nil, zero value otherwise.

GetShipsOk

func (o *GetStatus200ResponseStats) GetShipsOk() (*int32, bool)

GetShipsOk returns a tuple with the Ships field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetShips

func (o *GetStatus200ResponseStats) SetShips(v int32)

SetShips sets Ships field to given value.

GetSystems

func (o *GetStatus200ResponseStats) GetSystems() int32

GetSystems returns the Systems field if non-nil, zero value otherwise.

GetSystemsOk

func (o *GetStatus200ResponseStats) GetSystemsOk() (*int32, bool)

GetSystemsOk returns a tuple with the Systems field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetSystems

func (o *GetStatus200ResponseStats) SetSystems(v int32)

SetSystems sets Systems field to given value.

GetWaypoints

func (o *GetStatus200ResponseStats) GetWaypoints() int32

GetWaypoints returns the Waypoints field if non-nil, zero value otherwise.

GetWaypointsOk

func (o *GetStatus200ResponseStats) GetWaypointsOk() (*int32, bool)

GetWaypointsOk returns a tuple with the Waypoints field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetWaypoints

func (o *GetStatus200ResponseStats) SetWaypoints(v int32)

SetWaypoints sets Waypoints field to given value.

[Back to Model list] [Back to API list] [Back to README]