/
model_get_status_200_response_links_inner.go
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/
model_get_status_200_response_links_inner.go
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/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package st
import (
"encoding/json"
"fmt"
)
// checks if the GetStatus200ResponseLinksInner type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &GetStatus200ResponseLinksInner{}
// GetStatus200ResponseLinksInner struct for GetStatus200ResponseLinksInner
type GetStatus200ResponseLinksInner struct {
Name string `json:"name"`
Url string `json:"url"`
AdditionalProperties map[string]interface{}
}
type _GetStatus200ResponseLinksInner GetStatus200ResponseLinksInner
// NewGetStatus200ResponseLinksInner instantiates a new GetStatus200ResponseLinksInner object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGetStatus200ResponseLinksInner(name string, url string) *GetStatus200ResponseLinksInner {
this := GetStatus200ResponseLinksInner{}
this.Name = name
this.Url = url
return &this
}
// NewGetStatus200ResponseLinksInnerWithDefaults instantiates a new GetStatus200ResponseLinksInner object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGetStatus200ResponseLinksInnerWithDefaults() *GetStatus200ResponseLinksInner {
this := GetStatus200ResponseLinksInner{}
return &this
}
// GetName returns the Name field value
func (o *GetStatus200ResponseLinksInner) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *GetStatus200ResponseLinksInner) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *GetStatus200ResponseLinksInner) SetName(v string) {
o.Name = v
}
// GetUrl returns the Url field value
func (o *GetStatus200ResponseLinksInner) GetUrl() string {
if o == nil {
var ret string
return ret
}
return o.Url
}
// GetUrlOk returns a tuple with the Url field value
// and a boolean to check if the value has been set.
func (o *GetStatus200ResponseLinksInner) GetUrlOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Url, true
}
// SetUrl sets field value
func (o *GetStatus200ResponseLinksInner) SetUrl(v string) {
o.Url = v
}
func (o GetStatus200ResponseLinksInner) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o GetStatus200ResponseLinksInner) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["name"] = o.Name
toSerialize["url"] = o.Url
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *GetStatus200ResponseLinksInner) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"name",
"url",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err
}
for _, requiredProperty := range requiredProperties {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varGetStatus200ResponseLinksInner := _GetStatus200ResponseLinksInner{}
err = json.Unmarshal(data, &varGetStatus200ResponseLinksInner)
if err != nil {
return err
}
*o = GetStatus200ResponseLinksInner(varGetStatus200ResponseLinksInner)
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(data, &additionalProperties); err == nil {
delete(additionalProperties, "name")
delete(additionalProperties, "url")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableGetStatus200ResponseLinksInner struct {
value *GetStatus200ResponseLinksInner
isSet bool
}
func (v NullableGetStatus200ResponseLinksInner) Get() *GetStatus200ResponseLinksInner {
return v.value
}
func (v *NullableGetStatus200ResponseLinksInner) Set(val *GetStatus200ResponseLinksInner) {
v.value = val
v.isSet = true
}
func (v NullableGetStatus200ResponseLinksInner) IsSet() bool {
return v.isSet
}
func (v *NullableGetStatus200ResponseLinksInner) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGetStatus200ResponseLinksInner(val *GetStatus200ResponseLinksInner) *NullableGetStatus200ResponseLinksInner {
return &NullableGetStatus200ResponseLinksInner{value: val, isSet: true}
}
func (v NullableGetStatus200ResponseLinksInner) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGetStatus200ResponseLinksInner) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}