/
model_jump_ship_200_response_data.go
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/
model_jump_ship_200_response_data.go
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/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package st
import (
"encoding/json"
"fmt"
)
// checks if the JumpShip200ResponseData type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &JumpShip200ResponseData{}
// JumpShip200ResponseData struct for JumpShip200ResponseData
type JumpShip200ResponseData struct {
Nav ShipNav `json:"nav"`
Cooldown Cooldown `json:"cooldown"`
Transaction MarketTransaction `json:"transaction"`
Agent Agent `json:"agent"`
AdditionalProperties map[string]interface{}
}
type _JumpShip200ResponseData JumpShip200ResponseData
// NewJumpShip200ResponseData instantiates a new JumpShip200ResponseData object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewJumpShip200ResponseData(nav ShipNav, cooldown Cooldown, transaction MarketTransaction, agent Agent) *JumpShip200ResponseData {
this := JumpShip200ResponseData{}
this.Nav = nav
this.Cooldown = cooldown
this.Transaction = transaction
this.Agent = agent
return &this
}
// NewJumpShip200ResponseDataWithDefaults instantiates a new JumpShip200ResponseData object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewJumpShip200ResponseDataWithDefaults() *JumpShip200ResponseData {
this := JumpShip200ResponseData{}
return &this
}
// GetNav returns the Nav field value
func (o *JumpShip200ResponseData) GetNav() ShipNav {
if o == nil {
var ret ShipNav
return ret
}
return o.Nav
}
// GetNavOk returns a tuple with the Nav field value
// and a boolean to check if the value has been set.
func (o *JumpShip200ResponseData) GetNavOk() (*ShipNav, bool) {
if o == nil {
return nil, false
}
return &o.Nav, true
}
// SetNav sets field value
func (o *JumpShip200ResponseData) SetNav(v ShipNav) {
o.Nav = v
}
// GetCooldown returns the Cooldown field value
func (o *JumpShip200ResponseData) GetCooldown() Cooldown {
if o == nil {
var ret Cooldown
return ret
}
return o.Cooldown
}
// GetCooldownOk returns a tuple with the Cooldown field value
// and a boolean to check if the value has been set.
func (o *JumpShip200ResponseData) GetCooldownOk() (*Cooldown, bool) {
if o == nil {
return nil, false
}
return &o.Cooldown, true
}
// SetCooldown sets field value
func (o *JumpShip200ResponseData) SetCooldown(v Cooldown) {
o.Cooldown = v
}
// GetTransaction returns the Transaction field value
func (o *JumpShip200ResponseData) GetTransaction() MarketTransaction {
if o == nil {
var ret MarketTransaction
return ret
}
return o.Transaction
}
// GetTransactionOk returns a tuple with the Transaction field value
// and a boolean to check if the value has been set.
func (o *JumpShip200ResponseData) GetTransactionOk() (*MarketTransaction, bool) {
if o == nil {
return nil, false
}
return &o.Transaction, true
}
// SetTransaction sets field value
func (o *JumpShip200ResponseData) SetTransaction(v MarketTransaction) {
o.Transaction = v
}
// GetAgent returns the Agent field value
func (o *JumpShip200ResponseData) GetAgent() Agent {
if o == nil {
var ret Agent
return ret
}
return o.Agent
}
// GetAgentOk returns a tuple with the Agent field value
// and a boolean to check if the value has been set.
func (o *JumpShip200ResponseData) GetAgentOk() (*Agent, bool) {
if o == nil {
return nil, false
}
return &o.Agent, true
}
// SetAgent sets field value
func (o *JumpShip200ResponseData) SetAgent(v Agent) {
o.Agent = v
}
func (o JumpShip200ResponseData) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o JumpShip200ResponseData) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["nav"] = o.Nav
toSerialize["cooldown"] = o.Cooldown
toSerialize["transaction"] = o.Transaction
toSerialize["agent"] = o.Agent
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *JumpShip200ResponseData) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"nav",
"cooldown",
"transaction",
"agent",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err
}
for _, requiredProperty := range requiredProperties {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varJumpShip200ResponseData := _JumpShip200ResponseData{}
err = json.Unmarshal(data, &varJumpShip200ResponseData)
if err != nil {
return err
}
*o = JumpShip200ResponseData(varJumpShip200ResponseData)
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(data, &additionalProperties); err == nil {
delete(additionalProperties, "nav")
delete(additionalProperties, "cooldown")
delete(additionalProperties, "transaction")
delete(additionalProperties, "agent")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableJumpShip200ResponseData struct {
value *JumpShip200ResponseData
isSet bool
}
func (v NullableJumpShip200ResponseData) Get() *JumpShip200ResponseData {
return v.value
}
func (v *NullableJumpShip200ResponseData) Set(val *JumpShip200ResponseData) {
v.value = val
v.isSet = true
}
func (v NullableJumpShip200ResponseData) IsSet() bool {
return v.isSet
}
func (v *NullableJumpShip200ResponseData) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableJumpShip200ResponseData(val *JumpShip200ResponseData) *NullableJumpShip200ResponseData {
return &NullableJumpShip200ResponseData{value: val, isSet: true}
}
func (v NullableJumpShip200ResponseData) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableJumpShip200ResponseData) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}