/
model_ship_cargo.go
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/
model_ship_cargo.go
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/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package st
import (
"encoding/json"
"fmt"
)
// checks if the ShipCargo type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ShipCargo{}
// ShipCargo Ship cargo details.
type ShipCargo struct {
// The max number of items that can be stored in the cargo hold.
Capacity int32 `json:"capacity"`
// The number of items currently stored in the cargo hold.
Units int32 `json:"units"`
// The items currently in the cargo hold.
Inventory []ShipCargoItem `json:"inventory"`
AdditionalProperties map[string]interface{}
}
type _ShipCargo ShipCargo
// NewShipCargo instantiates a new ShipCargo object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewShipCargo(capacity int32, units int32, inventory []ShipCargoItem) *ShipCargo {
this := ShipCargo{}
this.Capacity = capacity
this.Units = units
this.Inventory = inventory
return &this
}
// NewShipCargoWithDefaults instantiates a new ShipCargo object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewShipCargoWithDefaults() *ShipCargo {
this := ShipCargo{}
return &this
}
// GetCapacity returns the Capacity field value
func (o *ShipCargo) GetCapacity() int32 {
if o == nil {
var ret int32
return ret
}
return o.Capacity
}
// GetCapacityOk returns a tuple with the Capacity field value
// and a boolean to check if the value has been set.
func (o *ShipCargo) GetCapacityOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Capacity, true
}
// SetCapacity sets field value
func (o *ShipCargo) SetCapacity(v int32) {
o.Capacity = v
}
// GetUnits returns the Units field value
func (o *ShipCargo) GetUnits() int32 {
if o == nil {
var ret int32
return ret
}
return o.Units
}
// GetUnitsOk returns a tuple with the Units field value
// and a boolean to check if the value has been set.
func (o *ShipCargo) GetUnitsOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Units, true
}
// SetUnits sets field value
func (o *ShipCargo) SetUnits(v int32) {
o.Units = v
}
// GetInventory returns the Inventory field value
func (o *ShipCargo) GetInventory() []ShipCargoItem {
if o == nil {
var ret []ShipCargoItem
return ret
}
return o.Inventory
}
// GetInventoryOk returns a tuple with the Inventory field value
// and a boolean to check if the value has been set.
func (o *ShipCargo) GetInventoryOk() ([]ShipCargoItem, bool) {
if o == nil {
return nil, false
}
return o.Inventory, true
}
// SetInventory sets field value
func (o *ShipCargo) SetInventory(v []ShipCargoItem) {
o.Inventory = v
}
func (o ShipCargo) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ShipCargo) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["capacity"] = o.Capacity
toSerialize["units"] = o.Units
toSerialize["inventory"] = o.Inventory
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *ShipCargo) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"capacity",
"units",
"inventory",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err
}
for _, requiredProperty := range requiredProperties {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varShipCargo := _ShipCargo{}
err = json.Unmarshal(data, &varShipCargo)
if err != nil {
return err
}
*o = ShipCargo(varShipCargo)
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(data, &additionalProperties); err == nil {
delete(additionalProperties, "capacity")
delete(additionalProperties, "units")
delete(additionalProperties, "inventory")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableShipCargo struct {
value *ShipCargo
isSet bool
}
func (v NullableShipCargo) Get() *ShipCargo {
return v.value
}
func (v *NullableShipCargo) Set(val *ShipCargo) {
v.value = val
v.isSet = true
}
func (v NullableShipCargo) IsSet() bool {
return v.isSet
}
func (v *NullableShipCargo) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableShipCargo(val *ShipCargo) *NullableShipCargo {
return &NullableShipCargo{value: val, isSet: true}
}
func (v NullableShipCargo) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableShipCargo) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}