/
model_supply_construction_request.go
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/
model_supply_construction_request.go
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/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package st
import (
"encoding/json"
"fmt"
)
// checks if the SupplyConstructionRequest type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &SupplyConstructionRequest{}
// SupplyConstructionRequest struct for SupplyConstructionRequest
type SupplyConstructionRequest struct {
// Symbol of the ship to use.
ShipSymbol string `json:"shipSymbol"`
// The symbol of the good to supply.
TradeSymbol string `json:"tradeSymbol"`
// Amount of units to supply.
Units int32 `json:"units"`
AdditionalProperties map[string]interface{}
}
type _SupplyConstructionRequest SupplyConstructionRequest
// NewSupplyConstructionRequest instantiates a new SupplyConstructionRequest object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewSupplyConstructionRequest(shipSymbol string, tradeSymbol string, units int32) *SupplyConstructionRequest {
this := SupplyConstructionRequest{}
this.ShipSymbol = shipSymbol
this.TradeSymbol = tradeSymbol
this.Units = units
return &this
}
// NewSupplyConstructionRequestWithDefaults instantiates a new SupplyConstructionRequest object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewSupplyConstructionRequestWithDefaults() *SupplyConstructionRequest {
this := SupplyConstructionRequest{}
return &this
}
// GetShipSymbol returns the ShipSymbol field value
func (o *SupplyConstructionRequest) GetShipSymbol() string {
if o == nil {
var ret string
return ret
}
return o.ShipSymbol
}
// GetShipSymbolOk returns a tuple with the ShipSymbol field value
// and a boolean to check if the value has been set.
func (o *SupplyConstructionRequest) GetShipSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.ShipSymbol, true
}
// SetShipSymbol sets field value
func (o *SupplyConstructionRequest) SetShipSymbol(v string) {
o.ShipSymbol = v
}
// GetTradeSymbol returns the TradeSymbol field value
func (o *SupplyConstructionRequest) GetTradeSymbol() string {
if o == nil {
var ret string
return ret
}
return o.TradeSymbol
}
// GetTradeSymbolOk returns a tuple with the TradeSymbol field value
// and a boolean to check if the value has been set.
func (o *SupplyConstructionRequest) GetTradeSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.TradeSymbol, true
}
// SetTradeSymbol sets field value
func (o *SupplyConstructionRequest) SetTradeSymbol(v string) {
o.TradeSymbol = v
}
// GetUnits returns the Units field value
func (o *SupplyConstructionRequest) GetUnits() int32 {
if o == nil {
var ret int32
return ret
}
return o.Units
}
// GetUnitsOk returns a tuple with the Units field value
// and a boolean to check if the value has been set.
func (o *SupplyConstructionRequest) GetUnitsOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Units, true
}
// SetUnits sets field value
func (o *SupplyConstructionRequest) SetUnits(v int32) {
o.Units = v
}
func (o SupplyConstructionRequest) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o SupplyConstructionRequest) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["shipSymbol"] = o.ShipSymbol
toSerialize["tradeSymbol"] = o.TradeSymbol
toSerialize["units"] = o.Units
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *SupplyConstructionRequest) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"shipSymbol",
"tradeSymbol",
"units",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err
}
for _, requiredProperty := range requiredProperties {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varSupplyConstructionRequest := _SupplyConstructionRequest{}
err = json.Unmarshal(data, &varSupplyConstructionRequest)
if err != nil {
return err
}
*o = SupplyConstructionRequest(varSupplyConstructionRequest)
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(data, &additionalProperties); err == nil {
delete(additionalProperties, "shipSymbol")
delete(additionalProperties, "tradeSymbol")
delete(additionalProperties, "units")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableSupplyConstructionRequest struct {
value *SupplyConstructionRequest
isSet bool
}
func (v NullableSupplyConstructionRequest) Get() *SupplyConstructionRequest {
return v.value
}
func (v *NullableSupplyConstructionRequest) Set(val *SupplyConstructionRequest) {
v.value = val
v.isSet = true
}
func (v NullableSupplyConstructionRequest) IsSet() bool {
return v.isSet
}
func (v *NullableSupplyConstructionRequest) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableSupplyConstructionRequest(val *SupplyConstructionRequest) *NullableSupplyConstructionRequest {
return &NullableSupplyConstructionRequest{value: val, isSet: true}
}
func (v NullableSupplyConstructionRequest) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableSupplyConstructionRequest) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}