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Raze/GZDoom source port has an amazing feature called "quicksave rotation" where it has several quicksave slots, and upon quicksaving it makes a new one or overwrites the oldest of them if the limit is reached.
AFAIK no Quake engine has replicated such feature yet and I'd really love to have it.
The text was updated successfully, but these errors were encountered:
Raze/GZDoom source port has an amazing feature called "quicksave rotation" where it has several quicksave slots, and upon quicksaving it makes a new one or overwrites the oldest of them if the limit is reached.
AFAIK no Quake engine has replicated such feature yet and I'd really love to have it.
The text was updated successfully, but these errors were encountered: