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test.yml
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# Copyright (c) 2023-2024 Koji Hasegawa.
# This software is released under the MIT License.
name: Test
on:
push:
branches:
- master
paths-ignore:
- '**.md'
- '.github/**'
- '!.github/workflows/test.yml'
pull_request:
types: [ opened, synchronize, reopened ] # Same as default
paths-ignore:
- '**.md'
- '.github/**'
- '!.github/workflows/test.yml'
env:
PACKAGE_NAME: com.nowsprinting.test-helper
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
test:
if: github.event.pull_request.head.repo.fork == false # Skip on public fork, because can not read secrets.
runs-on: ubuntu-latest
permissions:
contents: read
checks: write
pull-requests: write
strategy:
fail-fast: false
matrix:
unityVersion: # Available versions see: https://game.ci/docs/docker/versions
- 2019.4.40f1
- 2022.3.17f1
- 2023.2.5f1
include:
- unityVersion: 2019.4.40f1
octocov: true
steps:
- name: Crete project for tests
uses: nowsprinting/create-unity-project-action@v3
with:
project-path: UnityProject~
- uses: actions/cache@v4
with:
path: ${{ env.CREATED_PROJECT_PATH }}/Library
key: Library-${{ matrix.unityVersion }}
restore-keys: |
Library-
- name: Checkout repository as embedded package
uses: actions/checkout@v4
with:
submodules: false
lfs: false
path: ${{ env.CREATED_PROJECT_PATH }}/Packages/${{ env.PACKAGE_NAME }}
# In Linux editor, there is a problem that assets in local packages cannot be found with `AssetDatabase.FindAssets`.
# As a workaround, I have made it into an embedded package.
- name: Install dependencies
run: |
npm install -g openupm-cli
openupm add -f com.unity.test-framework
openupm add -f com.unity.testtools.codecoverage
openupm add -f com.cysharp.unitask
working-directory: ${{ env.CREATED_PROJECT_PATH }}
- name: Set coverage assembly filters
run: |
assemblies=$(find ${{ env.CREATED_PROJECT_PATH }}/Packages/${{ env.PACKAGE_NAME }} -name "*.asmdef" | sed -e s/.*\\//\+/ | sed -e s/\\.asmdef// | sed -e s/^.*\\.Tests//)
# shellcheck disable=SC2001,SC2048,SC2086
echo "assembly_filters=$(echo ${assemblies[*]} | sed -e s/\ /,/g),+<assets>,-*.Tests" >> "$GITHUB_ENV"
- name: Set license secret key
run: echo "secret_key=UNITY_LICENSE_$(echo ${{ matrix.unityVersion }} | cut -c 1-4)" >> "$GITHUB_ENV"
- name: Run tests
uses: game-ci/unity-test-runner@v4
with:
githubToken: ${{ secrets.GITHUB_TOKEN }}
unityVersion: ${{ matrix.unityVersion }} # Default is `auto`
checkName: test result (${{ matrix.unityVersion }})
projectPath: ${{ env.CREATED_PROJECT_PATH }}
customParameters: -testCategory "!IgnoreCI" -testHelperScreenshotDirectory /github/workspace/artifacts/Screenshots
coverageOptions: generateAdditionalMetrics;generateTestReferences;generateHtmlReport;generateAdditionalReports;dontClear;assemblyFilters:${{ env.assembly_filters }}
# see: https://docs.unity3d.com/Packages/com.unity.testtools.codecoverage@1.2/manual/CoverageBatchmode.html
env:
UNITY_LICENSE: ${{ secrets[env.secret_key] }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
id: test
- name: Set coverage path for octocov
run: |
mv ${{ env.CREATED_PROJECT_PATH }}/Packages/${{ env.PACKAGE_NAME }}/.octocov.yml .
sed -i -r 's/UnityProject~\/Logs/${{ steps.test.outputs.coveragePath }}/' .octocov.yml
if: ${{ matrix.octocov }}
- name: Run octocov
uses: k1LoW/octocov-action@v1
if: ${{ matrix.octocov }}
- name: Upload test results
uses: actions/upload-artifact@v4
with:
name: TestResults-Unity${{ matrix.unityVersion }}
path: |
${{ steps.test.outputs.artifactsPath }}
${{ steps.test.outputs.coveragePath }}
if: always()
notify:
needs: test
if: github.event.pull_request.head.repo.fork == false # Skip on public fork, because can not read secrets.
runs-on: ubuntu-latest
permissions:
actions: read
steps:
- uses: Gamesight/slack-workflow-status@v1.3.0
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
slack_webhook_url: ${{ secrets.SLACK_WEBHOOK_URL }}