/
object.go
254 lines (209 loc) · 4 KB
/
object.go
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package script
import (
"fmt"
"github.com/noxworld-dev/opennox-lib/object"
"github.com/noxworld-dev/opennox-lib/types"
)
type ObjectType interface {
Identifiable
CreateObject(p types.Pointf) Object
}
// ObjectWrapper is an interface for types that wrap Object.
type ObjectWrapper interface {
// GetObject returns an underlying object.
GetObject() Object
}
type Object interface {
// ScriptID returns internal script ID for the object.
ScriptID() int
// ObjScriptID returns internal script ID for the object.
ObjScriptID() int
Identifiable
ObjectWrapper
Class() object.Class
ObjectType() ObjectType
Ownable
Physical
Enabler
Deleter
Destroyable
Trigger // TODO: move those to a separate type eventually
}
type LockableObject interface {
Object
Lockable
}
func NewObjectGroup(id string, list ...Object) *ObjectGroup {
return &ObjectGroup{id: id, list: list}
}
type objectGroup interface {
Identifiable
OwnerSetter
EnableSetter
Toggler
Deleter
PositionSetter
Pushable
Destroyable
}
var (
_ objectGroup = &ObjectGroup{}
)
type ObjectGroup struct {
id string
list []Object
}
func (g *ObjectGroup) ID() string {
if g == nil {
return ""
}
return g.id
}
func (g *ObjectGroup) String() string {
if id := g.ID(); id != "" {
return fmt.Sprintf("ObjectGroup(%s)", id)
}
return fmt.Sprintf("ObjectGroup(%d)", len(g.list))
}
func (g *ObjectGroup) Objects() []Object {
if g == nil {
return nil
}
return g.list
}
func (g *ObjectGroup) Enable(enable bool) {
if g == nil {
return
}
for _, v := range g.list {
v.Enable(enable)
}
}
func (g *ObjectGroup) SetOwner(owner ObjectWrapper) {
if g == nil {
return
}
for _, v := range g.list {
v.SetOwner(owner)
}
}
func (g *ObjectGroup) Delete() {
if g == nil {
return
}
for _, v := range g.list {
v.Delete()
}
}
func (g *ObjectGroup) Destroy() {
if g == nil {
return
}
for _, v := range g.list {
v.Destroy()
}
}
func (g *ObjectGroup) Toggle() bool {
if g == nil {
return false
}
var st bool
for i, v := range g.list {
ns := Toggle(v)
if i == 0 {
st = ns
}
}
return st
}
func (g *ObjectGroup) SetPos(pos types.Pointf) {
if g == nil {
return
}
for _, v := range g.list {
v.SetPos(pos)
}
}
func (g *ObjectGroup) Push(vec types.Pointf, force float32) {
if g == nil {
return
}
for _, v := range g.list {
v.Push(vec, force)
}
}
func (g *ObjectGroup) PushTo(pos types.Pointf) {
if g == nil {
return
}
for _, v := range g.list {
v.PushTo(pos)
}
}
var _ Object = BaseObject{}
// BaseObject implements Object, but panics on all the methods.
// Useful when you only want to define a part of the implementation.
type BaseObject struct{}
func (BaseObject) ScriptID() int {
panic("implement me")
}
func (BaseObject) ObjScriptID() int {
panic("implement me")
}
func (BaseObject) ID() string {
panic("implement me")
}
func (BaseObject) String() string {
panic("implement me")
}
func (BaseObject) GetObject() Object {
panic("implement me")
}
func (BaseObject) Class() object.Class {
panic("implement me")
}
func (BaseObject) ObjectType() ObjectType {
panic("implement me")
}
func (BaseObject) Owner() Object {
panic("implement me")
}
func (BaseObject) SetOwner(owner ObjectWrapper) {
panic("implement me")
}
func (BaseObject) Pos() types.Pointf {
panic("implement me")
}
func (BaseObject) SetPos(p types.Pointf) {
panic("implement me")
}
func (BaseObject) Z() float32 {
panic("implement me")
}
func (BaseObject) SetZ(z float32) {
panic("implement me")
}
func (BaseObject) Push(vec types.Pointf, force float32) {
panic("implement me")
}
func (BaseObject) PushTo(p types.Pointf) {
panic("implement me")
}
func (BaseObject) IsEnabled() bool {
panic("implement me")
}
func (BaseObject) Enable(enable bool) {
panic("implement me")
}
func (BaseObject) Delete() {
panic("implement me")
}
func (BaseObject) Destroy() {
panic("implement me")
}
func (BaseObject) OnTriggerActivate(fnc func(obj Object)) {
panic("implement me")
}
func (BaseObject) OnTriggerDeactivate(fnc func()) {
panic("implement me")
}