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Makefile.src
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Makefile.src
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# File: Makefile.src
#
# A makefile which includes the current object files, hopefully includable
# across a range of different makefiles, to cut down on maintenance.
#
VERSION = 7.1.0
COPYRIGHT = (c) 1995-2015 NPPAngband and Angband contributors
HEADERS = \
angband.h \
cmds.h \
config.h \
defines.h \
externs.h \
game-cmd.h \
game-event.h \
h-basic.h \
init.h \
main.h \
monster.h \
object.h \
player.h \
terrain.h \
types.h \
ui-event.h \
ui.h \
ui-menu.h \
x-char.h \
z-file.h \
z-form.h \
z-msg.h \
z-quark.h \
z-rand.h \
z-term.h \
z-type.h \
z-util.h \
z-virt.h
ZFILES = z-file.o z-form.o z-msg.o z-quark.o z-rand.o z-term.o z-type.o \
z-util.o z-virt.o
MAINFILES = main.o main-crb.o main-gcu.o \
main-sdl.o main-win.o snd-sdl.o
ANGFILES = \
attack.o \
birth.o \
button.o \
calcs.o \
cave.o \
cmd0.o \
cmd1.o \
cmd2.o \
cmd3.o \
cmd4.o \
cmd5.o \
cmd-know.o \
cmd-obj.o \
death.o \
dump_items.o \
dungeon.o \
effect.o \
feature.o \
files.o \
game-cmd.o \
game-event.o \
generate.o \
identify.o \
init1.o \
init2.o \
load.o \
melee1.o \
melee2.o \
monster1.o \
monster2.o \
object1.o \
object2.o \
obj-info.o \
obj-ui.o \
obj-util.o \
pathfind.o \
prefs.o \
quest.o \
randart.o \
save.o \
score.o \
signals.o \
spells1.o \
spells2.o \
squelch.o \
store.o \
tables.o \
target.o \
timed.o \
ui.o \
ui-birth.o \
ui-event.o \
ui-menu.o \
util.o \
variable.o \
wizard1.o \
wizard2.o \
x-char.o \
x-spell.o \
xtra1.o \
xtra2.o \
xtra3.o