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roadmap.md

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Mines of Crypto RL

Roadmap/goals

Add from top to bottom until we run out of bytes or patience

  • decent dungeons that look like dungeons
  • monsters and combat
  • multiple dungeon levels with difficulty progression
  • healing potions
  • win if reach bottom
  • fov
  • colors
  • move up and down stairs
  • multiple monster types
  • emoji
  • weapons/armor
  • win if reach bottom and return to top
  • gold
  • shop (level 0) - only fun if weight limit on carrying items and can sell then use money to buy better armour, weapons

Really needs inventory/shop to be a decent if minimal roguelike, but seems unlikely in 1K

v0.0.1

10,045 raw
 1,279 minified
   887 packed
  • decent dungeons that look like dungeons
  • monsters and combat

v0.2.0

New versioning - each feature increments minor by 1, better golfing patch by 1

10,978 raw
 1,436 minified
   958 packed
  • decent dungeons that look like dungeons
  • monsters and combat
  • multiple dungeon levels with difficulty progression

v0.3.0

11,608 raw
 1,473 minified
   999 packed
  • decent dungeons that look like dungeons
  • monsters and combat
  • multiple dungeon levels with difficulty progression
  • healing potions

v0.4.0

11,528 raw
 1,486 minified
 1,018 packed
  • decent dungeons that look like dungeons
  • monsters and combat
  • multiple dungeon levels with difficulty progression
  • healing potions
  • win if reach bottom

v0.5.0

10,297 raw
 1,433 minified
   982 packed

Changed to use cave system instead of rooms to save many bytes

  • decent caves that look like caves
  • monsters and combat
  • multiple dungeon levels with difficulty progression
  • healing potions
  • win if reach bottom
  • fov

v0.6.0

12,566 raw
 1,490 minified
 1,024 packed
  • decent caves that look like caves
  • monsters and combat
  • multiple dungeon levels with difficulty progression
  • healing potions
  • win if reach bottom
  • fov
  • colors