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This is a new feature.
All playable parts are counted towards show time and as-played time - unless they are "invalid" or "floated", which renders them unplayable.
A Part can be marked as "untimed" which will keep them playable, but cause them to:
not trigger blueprints "firstTake" callback
not set
startedPlayback
on a playlist when they are taken, thestartedPlayback
will be set once a not-"untimed" part is takennot count towards segment time budget
there will be a countdown to the end of an "untimed" part (unless it's
expectedDuration
is 0) and the "On Air In" counter will also be affected by the duration of an "untimed" part.Other information:
Status