-
Notifications
You must be signed in to change notification settings - Fork 0
/
IshgardHandinBase.cs
227 lines (172 loc) · 8.99 KB
/
IshgardHandinBase.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
using System;
using System.Linq;
using System.Threading.Tasks;
using ff14bot;
using ff14bot.AClasses;
using ff14bot.Behavior;
using ff14bot.Managers;
using ff14bot.Navigation;
using ff14bot.Pathing.Service_Navigation;
using Ishgard;
using TreeSharp;
namespace IshgardHandinBase
{
public class IshgardHandinBase : BotBase
{
private Composite _root;
public override string Name => "Ishgard Handin";
public override PulseFlags PulseFlags => PulseFlags.All;
//public override Composite Root => new ActionAlwaysFail();
public override bool IsAutonomous => true;
public override bool RequiresProfile => false;
public override Composite Root => _root;
public override bool WantButton { get; } = false;
private async Task<bool> Run()
{
await Handin();
TreeRoot.Stop("Stop Requested");
return true;
}
public override void Start()
{
_root = new ActionRunCoroutine(r => Run());
}
public override void Stop()
{
_root = null;
}
public async Task<bool> Handin()
{
Navigator.NavigationProvider = new ServiceNavigationProvider();
Navigator.PlayerMover = new SlideMover();
var ishgardHandin = new IshgardHandin();
// Skybuilders' Plywood (carpenter)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28725))
await ishgardHandin.HandInItem(28725, 4, 0);
// Skybuilders' Wain (carpenter)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28733))
await ishgardHandin.HandInItem(28733, 3, 0);
// Skybuilders' Barrel (carpenter)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28741))
await ishgardHandin.HandInItem(28741, 2, 0);
// Skybuilders' Pedestal (carpenter)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28749))
await ishgardHandin.HandInItem(28749, 1, 0);
// Skybuilders' Bed (carpenter)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28757))
await ishgardHandin.HandInItem(28757, 0, 0);
// Skybuilders' Alloy (blacksmith)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28726))
await ishgardHandin.HandInItem(28726, 4, 1);
// Skybuilders' Nails (blacksmith)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28734))
await ishgardHandin.HandInItem(28734, 3, 1);
// Skybuilders' Hammer (blacksmith)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28742))
await ishgardHandin.HandInItem(28742, 2, 1);
// Skybuilders' Crosscut Saw (blacksmith)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28750))
await ishgardHandin.HandInItem(28750, 1, 1);
// Skybuilders' Oven (blacksmith)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28758))
await ishgardHandin.HandInItem(28758, 0, 1);
// Skybuilders' Steel Plate (armorer)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28727))
await ishgardHandin.HandInItem(28727, 4, 2);
// Skybuilders' Rivets (armorer)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28735))
await ishgardHandin.HandInItem(28735, 3, 2);
// Skybuilders' Cooking Pot (armorer)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28743))
await ishgardHandin.HandInItem(28743, 2, 2);
// Skybuilders' Counter (armorer)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28751))
await ishgardHandin.HandInItem(28751, 1, 2);
// Skybuilders' Lamppost (armorer)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28759))
await ishgardHandin.HandInItem(28759, 0, 2);
// Skybuilders' Ingot (goldsmith)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28728))
await ishgardHandin.HandInItem(28728, 4, 3);
// Skybuilders' Rings (goldsmith)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28736))
await ishgardHandin.HandInItem(28736, 3, 3);
// Skybuilders' Candelabra (goldsmith)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28744))
await ishgardHandin.HandInItem(28744, 2, 3);
// Skybuilders' Stone (goldsmith)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28752))
await ishgardHandin.HandInItem(28752, 1, 3);
// Skybuilders' Brazier (goldsmith)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28760))
await ishgardHandin.HandInItem(28760, 0, 3);
// Skybuilders' Leather (leatherworker)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28729))
await ishgardHandin.HandInItem(28729, 4, 4);
// Skybuilders' Leather Straps (leatherworker)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28737))
await ishgardHandin.HandInItem(28737, 3, 4);
// Skybuilders' Rug (leatherworker)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28745))
await ishgardHandin.HandInItem(28745, 2, 4);
// Skybuilders' Longboots (leatherworker)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28753))
await ishgardHandin.HandInItem(28753, 1, 4);
// Skybuilders' Overalls (leatherworker)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28761))
await ishgardHandin.HandInItem(28761, 0, 4);
// Skybuilders' Rope (weaver)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28730))
await ishgardHandin.HandInItem(28730, 4, 5);
// Skybuilders' Cloth (weaver)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28738))
await ishgardHandin.HandInItem(28738, 3, 5);
// Skybuilders' Broom (weaver)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28746))
await ishgardHandin.HandInItem(28746, 2, 5);
// Skybuilders' Gloves (weaver)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28754))
await ishgardHandin.HandInItem(28754, 1, 5);
// Skybuilders' Waterproof Sheet (weaver)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28762))
await ishgardHandin.HandInItem(28762, 0, 5);
// Skybuilders' Ink (alchemist)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28731))
await ishgardHandin.HandInItem(28731, 4, 6);
// Skybuilders' Plant Oil (alchemist)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28739))
await ishgardHandin.HandInItem(28739, 3, 6);
// Skybuilders' Charcoal (alchemist)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28747))
await ishgardHandin.HandInItem(28747, 2, 6);
// Skybuilders' Soap (alchemist)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28755))
await ishgardHandin.HandInItem(28755, 1, 6);
// Skybuilders' Alchemic (alchemist)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28763))
await ishgardHandin.HandInItem(28763, 0, 6);
// Skybuilders' Hemp Milk (culinarian)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28732))
await ishgardHandin.HandInItem(28732, 4, 7);
// Skybuilders' Uncooked Pasta (culinarian)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28740))
await ishgardHandin.HandInItem(28740, 3, 7);
// Skybuilders' Tea (culinarian)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28748))
await ishgardHandin.HandInItem(28748, 2, 7);
// Skybuilders' All-purpose Infusion (culinarian)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28756))
await ishgardHandin.HandInItem(28756, 1, 7);
// Skybuilders' Stew (culinarian)
if (InventoryManager.FilledSlots.Any(i => i.RawItemId == 28764))
await ishgardHandin.HandInItem(28764, 0, 7);
AtkAddonControl windowByName = RaptureAtkUnitManager.GetWindowByName("HWDSupply");
if (windowByName != null)
{
windowByName.SendAction(1,3, UInt64.MaxValue);
}
//TreeRoot.Stop("Stop Requested");
return true;
}
}
}