-
Notifications
You must be signed in to change notification settings - Fork 205
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Emitter beams #51
Comments
Comment by Petethegoat from Thursday Apr 18, 2013 at 20:06 GMT This may well be a legitimate case of 'it's not a bug, it's a feature!' |
Comment by KazeEspada from Thursday Apr 18, 2013 at 20:17 GMT I should of never told the forums about it... That was my mistake. |
Comment by Nodrak from Thursday Apr 18, 2013 at 22:04 GMT As fun as it is, having thousands of objects constantly moving around and constantly being created with no cap is an issue. |
Comment by Anonus from Tuesday Jan 14, 2014 at 20:24 GMT Still exists, not too major as emitter beams delete themselves if they hit stuff, and there's lots of stuff in space. No way as major as floortile disposal loops were. |
Issue by KazeEspada from Thursday Apr 18, 2013 at 19:45 GMT
Originally opened as tgstation/tgstation#404
They go on forever. Nodrak has stated this is a bug as he added a projectile timer to all the other projectiles.
The text was updated successfully, but these errors were encountered: